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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="Imaro" data-source="post: 3900442" data-attributes="member: 48965"><p>Item, monster & spell cards are totally different from mapping out what you want your players to do with cards. In what way does having a card with your abilities listed shape or influence the choices your character will make? </p><p></p><p></p><p></p><p>How is this not "metagamey"? Emphasis Mine...</p><p></p><p>Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, <strong>uses external factors to affect the game</strong>, or goes beyond the supposed limits or environment set by the game. </p><p></p><p>Won't what storylines/quests a DM gives you an XP value for, affect the direction and actions of a character? It's basically a less heavy-handed way of saying...This is what I want you to do. </p><p></p><p></p><p></p><p>Because it is a card that tells you what choices your adventurers will, (and thus will not) be rewarded for. No one said not using them was how D&D must be played, but it's perfectly reasonable that people may not like it. To me it feels like laying a path of mission tiles down...and I don't like it. IMHO, it greatly depreciates the type of organic play that differentiates a TTrpg and a MMO. IMHO, the challenges you face, no matter what you choose to do or not do, should be the xp reward you get. I really hope these quest rewards aren't integrated into the calculations for rewarding PC's. If they are optional then I'll have no problem.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3900442, member: 48965"] Item, monster & spell cards are totally different from mapping out what you want your players to do with cards. In what way does having a card with your abilities listed shape or influence the choices your character will make? How is this not "metagamey"? Emphasis Mine... Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, [B]uses external factors to affect the game[/B], or goes beyond the supposed limits or environment set by the game. Won't what storylines/quests a DM gives you an XP value for, affect the direction and actions of a character? It's basically a less heavy-handed way of saying...This is what I want you to do. Because it is a card that tells you what choices your adventurers will, (and thus will not) be rewarded for. No one said not using them was how D&D must be played, but it's perfectly reasonable that people may not like it. To me it feels like laying a path of mission tiles down...and I don't like it. IMHO, it greatly depreciates the type of organic play that differentiates a TTrpg and a MMO. IMHO, the challenges you face, no matter what you choose to do or not do, should be the xp reward you get. I really hope these quest rewards aren't integrated into the calculations for rewarding PC's. If they are optional then I'll have no problem. [/QUOTE]
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