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General Tabletop Discussion
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Design & Development: Quests
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<blockquote data-quote="Arnwyn" data-source="post: 3900553" data-attributes="member: 7701"><p>And like I already long-since covered in my post:</p><p>"Are people honestly trying to say that they've never thought of <em>writing something down</em>? I find that highly unlikely."</p><p></p><p>I suspect it's more of a case of a poorly written article that didn't properly concentrate on the mechanics and system itself (surprise!) along with a lack of detailed reading combined with a bit of continued excitement on <em>any</em> 4e-related tidbit.</p><p></p><p></p><p>"Writing things down" has nothing specifically to do with D&D nor "D&D veterans". It's more of a "being human in a modicum of civilization" kind of thing.</p><p></p><p></p><p>No "coming up" with anything - CR system and guidelines already exist. (Though, like I made very clear in my post above, quest XP is fine and dandy move by WotC.)</p><p></p><p></p><p></p><p>In any case, I look forward to seeing considerably more detail on the tools and mechanics the DM will be given to develop story XP, as that's the meat of this whole "Quest" thing and the portion that's valuable.</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 3900553, member: 7701"] And like I already long-since covered in my post: "Are people honestly trying to say that they've never thought of [i]writing something down[/i]? I find that highly unlikely." I suspect it's more of a case of a poorly written article that didn't properly concentrate on the mechanics and system itself (surprise!) along with a lack of detailed reading combined with a bit of continued excitement on [i]any[/i] 4e-related tidbit. "Writing things down" has nothing specifically to do with D&D nor "D&D veterans". It's more of a "being human in a modicum of civilization" kind of thing. No "coming up" with anything - CR system and guidelines already exist. (Though, like I made very clear in my post above, quest XP is fine and dandy move by WotC.) In any case, I look forward to seeing considerably more detail on the tools and mechanics the DM will be given to develop story XP, as that's the meat of this whole "Quest" thing and the portion that's valuable. [/QUOTE]
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