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<blockquote data-quote="Remathilis" data-source="post: 3900569" data-attributes="member: 7635"><p>Wow. This is the first thread that has really made me want to shake my head in disbelief at the Enworld population...</p><p></p><p>People are REALLY bent out of the shape the the DMG has the GUTS to recommend an idea like a quest-card?</p><p></p><p>THIS is the MMO/CRPG/ANIME/WOW/DUMBing down of D&D? </p><p></p><p>Because your players are so smart they know instantly to write down every detail about an upcoming quest/adventure?</p><p></p><p>That handing a PC a plot-hook on cardstock is RAILROADING?</p><p></p><p>That 10-12 year olds (you know, the next gen of players) won't benefit from this sorta advice?</p><p></p><p>That your SOOOOOO against 4e that you'll look for ANY innovation that even REMOTELY has been done by a video game to decry the death of D&D and begin the mob scene outside Redmond?</p><p></p><p>I don't get it. I really don't.</p><p></p><p>I sat here before 4e's announcement I recall threads that decried "The [3e] XP system is too focused on combat." The classic example; which should be worth XP, recovering the golden idol for Lord Narran that was stolen or defeating the minotaur that guards it? In 3e, it was the minotaur. In 4e, it will be both. If you manage to avoid, trick, talk past, or otherwise neutralize the minotaur, you STILL get the XP for getting the idol. If you face the minotaur, you get more XP but a higher chance of dying in combat. BRILLIANT!</p><p></p><p>However, it appears this is nothing more than another way for "elitist" TRPG players to look down on CRPG players with. Which is sad. Since TSR took that same attitude in the waning years of the 90's (vs CRPGs, CCG, etc) and look where TSR ended up.</p><p></p><p>Adapt or Die. Darwin's law.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3900569, member: 7635"] Wow. This is the first thread that has really made me want to shake my head in disbelief at the Enworld population... People are REALLY bent out of the shape the the DMG has the GUTS to recommend an idea like a quest-card? THIS is the MMO/CRPG/ANIME/WOW/DUMBing down of D&D? Because your players are so smart they know instantly to write down every detail about an upcoming quest/adventure? That handing a PC a plot-hook on cardstock is RAILROADING? That 10-12 year olds (you know, the next gen of players) won't benefit from this sorta advice? That your SOOOOOO against 4e that you'll look for ANY innovation that even REMOTELY has been done by a video game to decry the death of D&D and begin the mob scene outside Redmond? I don't get it. I really don't. I sat here before 4e's announcement I recall threads that decried "The [3e] XP system is too focused on combat." The classic example; which should be worth XP, recovering the golden idol for Lord Narran that was stolen or defeating the minotaur that guards it? In 3e, it was the minotaur. In 4e, it will be both. If you manage to avoid, trick, talk past, or otherwise neutralize the minotaur, you STILL get the XP for getting the idol. If you face the minotaur, you get more XP but a higher chance of dying in combat. BRILLIANT! However, it appears this is nothing more than another way for "elitist" TRPG players to look down on CRPG players with. Which is sad. Since TSR took that same attitude in the waning years of the 90's (vs CRPGs, CCG, etc) and look where TSR ended up. Adapt or Die. Darwin's law. [/QUOTE]
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