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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="Sir Brennen" data-source="post: 3900586" data-attributes="member: 553"><p>Is it any different than the baron saying "This is what I'll pay you several hundred gold for?" If the players decide the best way to keep the bandits from hassling the village is to burn it down, they're probably not going to get paid. Nor would I give them a story XP reward for going that route, either.</p><p></p><p>There has to be <em>some</em> goals delineated for the party to achieve, and I don't see anything in the article to suggest they couldn't be player initiated. Also, you make it sound like there are storylines and quests which a DM creates but is unwilling to give XP for. Huh?</p><p></p><p>To me, these cards are only physical representations of what's already going on in the game. And as a player in a group which meets twice or even sometimes once a month, with some players in multiple other games, I have no issue with something that serves as a flag for "what were we doing again?" Even though some of the players take extensive notes, sometimes it takes a lot of page flipping through those notes to figure out what's goind on. A quick summary card is a great help.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 3900586, member: 553"] Is it any different than the baron saying "This is what I'll pay you several hundred gold for?" If the players decide the best way to keep the bandits from hassling the village is to burn it down, they're probably not going to get paid. Nor would I give them a story XP reward for going that route, either. There has to be [i]some[/i] goals delineated for the party to achieve, and I don't see anything in the article to suggest they couldn't be player initiated. Also, you make it sound like there are storylines and quests which a DM creates but is unwilling to give XP for. Huh? To me, these cards are only physical representations of what's already going on in the game. And as a player in a group which meets twice or even sometimes once a month, with some players in multiple other games, I have no issue with something that serves as a flag for "what were we doing again?" Even though some of the players take extensive notes, sometimes it takes a lot of page flipping through those notes to figure out what's goind on. A quick summary card is a great help. [/QUOTE]
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