Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Frozen DM" data-source="post: 3900593" data-attributes="member: 35841"><p>Personally it's suggestions like these that I'm happy to have in the DM's guide. The DMG should be, first and foremost, a guide to helping a DM run their game better. It shouldn't matter where the good advice comes from. Now if you've been behind the screen for years maybe a lot of the advice won't be helpful, or maybe it's things you've already learned. But for new DM's, suggestions like these can ease the burden of running a game as complex as D&D.</p><p></p><p>Would you complain that the PH has a section explaining what role-playing is? Or describing a typical encounter? These aren't things intended for experienced players, they're aides for new players just starting off. Similarly, suggesting that the DM write down quests in an easy-to-read, easy to manage format, is just a way for new DM's to help players manage the information in D&D. These are beginner skills for beginner players. </p><p></p><p>I see RPG books a lot like recipe books. Recipes are like the game rules. To a first time reader they are hard and fast ways of preparing a dish (or game). But with experience you learn to recognize what elements of the rules are really just suggestions. An experienced cook can alter a recipe, add ingredients or remove things they don't like without upsetting the balance of the dish. In the same way, and experienced DM can follow the suggestions and use the rules they like, toss out and ignore what they don't. </p><p></p><p>Personally I think the quest card idea is great. My players often have trouble remembering the details of all their missions/quests/adventures. How often do I have to answer questions like "Why are we in this dungeon again?" or "Who was it that asked us to hunt down the ogres?". Quest cards would go a long way to keeping this info straight. And it's not a lot of work on the part of the DM, a few seconds to write down the basics of the quest onto a card. It would take me more time to come up with a NPC name on the fly (which is something I hope to see in a DMG too... NPC name lists).</p></blockquote><p></p>
[QUOTE="Frozen DM, post: 3900593, member: 35841"] Personally it's suggestions like these that I'm happy to have in the DM's guide. The DMG should be, first and foremost, a guide to helping a DM run their game better. It shouldn't matter where the good advice comes from. Now if you've been behind the screen for years maybe a lot of the advice won't be helpful, or maybe it's things you've already learned. But for new DM's, suggestions like these can ease the burden of running a game as complex as D&D. Would you complain that the PH has a section explaining what role-playing is? Or describing a typical encounter? These aren't things intended for experienced players, they're aides for new players just starting off. Similarly, suggesting that the DM write down quests in an easy-to-read, easy to manage format, is just a way for new DM's to help players manage the information in D&D. These are beginner skills for beginner players. I see RPG books a lot like recipe books. Recipes are like the game rules. To a first time reader they are hard and fast ways of preparing a dish (or game). But with experience you learn to recognize what elements of the rules are really just suggestions. An experienced cook can alter a recipe, add ingredients or remove things they don't like without upsetting the balance of the dish. In the same way, and experienced DM can follow the suggestions and use the rules they like, toss out and ignore what they don't. Personally I think the quest card idea is great. My players often have trouble remembering the details of all their missions/quests/adventures. How often do I have to answer questions like "Why are we in this dungeon again?" or "Who was it that asked us to hunt down the ogres?". Quest cards would go a long way to keeping this info straight. And it's not a lot of work on the part of the DM, a few seconds to write down the basics of the quest onto a card. It would take me more time to come up with a NPC name on the fly (which is something I hope to see in a DMG too... NPC name lists). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
Top