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Design & Development: Quests
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<blockquote data-quote="Clavis" data-source="post: 3900616" data-attributes="member: 31898"><p>WOTC NEVER had RPGs as their primary focus. They are a CARD GAME company (and subsidiary of Hasbro) that happens also to produce a game they call D&D (which bears an ever-shrinking resemblance to the game of the same name once produced by TSR). D&D books are a small percentage of their total income. As I understand it, Magic: The Gathering makes much more money.</p><p></p><p>Incidentally, I don't think the idea of using Quest cards is bad at all. It's blatantly cribbed from CRPGs, but its an example of the right kind of idea being taken. It sounds like it really would serve to remind players of the ongoing storyline.</p><p></p><p>The new tree-monster Dryads, on the other hand, are stupid on levels the English language doesn't possess words to adaquately express.</p></blockquote><p></p>
[QUOTE="Clavis, post: 3900616, member: 31898"] WOTC NEVER had RPGs as their primary focus. They are a CARD GAME company (and subsidiary of Hasbro) that happens also to produce a game they call D&D (which bears an ever-shrinking resemblance to the game of the same name once produced by TSR). D&D books are a small percentage of their total income. As I understand it, Magic: The Gathering makes much more money. Incidentally, I don't think the idea of using Quest cards is bad at all. It's blatantly cribbed from CRPGs, but its an example of the right kind of idea being taken. It sounds like it really would serve to remind players of the ongoing storyline. The new tree-monster Dryads, on the other hand, are stupid on levels the English language doesn't possess words to adaquately express. [/QUOTE]
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