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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="PeterWeller" data-source="post: 3900667" data-attributes="member: 55795"><p>Even in a Sand Box, the DM can write out cards for the players based on their goals. For example, if one player sets up a backstory involving a lost heirloom, the DM can provide them, at the appropriate time, with a card detailing what they would have to do to recover it.</p><p></p><p>Really, I find the level of objection to this article pretty disheartening. Quest XP is a good thing that was neglected in 3rd edition. I always reward story XP because there is a lot of stuff that I believe deserves XP rewards but can't be worked out satisfactorily with the CR system. Giving a codified system for it is a bonus. It provides guidance for the new DM. Whether or not you use the RAW XP system, it provides a decent benchmark for the rewarding of XP.</p><p></p><p>But what I find really disheartening is the amount of outrage over a suggestion in the DMG. Quest cards are a great way to take care of bookkeeping and provide the players with a prop. Props are good. Easing bookkeeping is good. How frikking lazy do you have to be to think that jotting a few things down on a 3" by 5" is a load of extra work? The depths people are going to read some sinister plot to turn D&D into a CCG in this are comical. It's a suggestion in the DMG, people, not a mechanic or a rule or a system. It isn't going to affect your overall gaming experience much whether you use it or not. My biggest source of dismay over this is that there are people who think they are suggesting you write down player XP rewards on these cards. Why would they do this? Why would you do this? When have you ever told a player how much XP he or she would earn for something?</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 3900667, member: 55795"] Even in a Sand Box, the DM can write out cards for the players based on their goals. For example, if one player sets up a backstory involving a lost heirloom, the DM can provide them, at the appropriate time, with a card detailing what they would have to do to recover it. Really, I find the level of objection to this article pretty disheartening. Quest XP is a good thing that was neglected in 3rd edition. I always reward story XP because there is a lot of stuff that I believe deserves XP rewards but can't be worked out satisfactorily with the CR system. Giving a codified system for it is a bonus. It provides guidance for the new DM. Whether or not you use the RAW XP system, it provides a decent benchmark for the rewarding of XP. But what I find really disheartening is the amount of outrage over a suggestion in the DMG. Quest cards are a great way to take care of bookkeeping and provide the players with a prop. Props are good. Easing bookkeeping is good. How frikking lazy do you have to be to think that jotting a few things down on a 3" by 5" is a load of extra work? The depths people are going to read some sinister plot to turn D&D into a CCG in this are comical. It's a suggestion in the DMG, people, not a mechanic or a rule or a system. It isn't going to affect your overall gaming experience much whether you use it or not. My biggest source of dismay over this is that there are people who think they are suggesting you write down player XP rewards on these cards. Why would they do this? Why would you do this? When have you ever told a player how much XP he or she would earn for something? [/QUOTE]
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