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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="SteveC" data-source="post: 3900673" data-attributes="member: 9053"><p>As some others have said, this thread really makes me shake my head a little bit at some of my fellow ENWorlders.</p><p></p><p>The quest cards idea of the article is the sizzle, while the quest/roleplay awards are the steak.</p><p></p><p>We just learned that quest/roleplaying awards are going to be a core part of the 4E rules to the point where they're going to actually codify them. Yes, you can award quest experience now, but the formal guidelines aren't very descriptive. Ask anyone who debates D&D with D&D haters, and the idea that you can get XP for things other than killing monsters and taking their stuff is something that a lot of people don't see. Formal rules on quest experience are a good thing.</p><p></p><p>No one is saying you have to give out cards or even formally tell your players what quests are available in your game. This is simply being presented as an option for some, perhaps less experienced gamers out there.</p><p></p><p>And on that note: I want to remind everyone that D&D isn't a game that's just for experienced traditional gamers. Each years thousands, maybe tens of thousands of new people get a copy of the game and start playing. To them, the things that are obvious to you may not be so obvious. Yes, handouts and note taking are obvious to those of us who have been playing RPGs for ever. (I am surprised to learn that my old CoC game was inspired by MMORPGs with the handouts and notes I made for my players back in the day, since it was run many years before a MMORPG meant something other than a MUD, but I learned something as well from the thread!) At the same time, what's old hat to you is new to someone else.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3900673, member: 9053"] As some others have said, this thread really makes me shake my head a little bit at some of my fellow ENWorlders. The quest cards idea of the article is the sizzle, while the quest/roleplay awards are the steak. We just learned that quest/roleplaying awards are going to be a core part of the 4E rules to the point where they're going to actually codify them. Yes, you can award quest experience now, but the formal guidelines aren't very descriptive. Ask anyone who debates D&D with D&D haters, and the idea that you can get XP for things other than killing monsters and taking their stuff is something that a lot of people don't see. Formal rules on quest experience are a good thing. No one is saying you have to give out cards or even formally tell your players what quests are available in your game. This is simply being presented as an option for some, perhaps less experienced gamers out there. And on that note: I want to remind everyone that D&D isn't a game that's just for experienced traditional gamers. Each years thousands, maybe tens of thousands of new people get a copy of the game and start playing. To them, the things that are obvious to you may not be so obvious. Yes, handouts and note taking are obvious to those of us who have been playing RPGs for ever. (I am surprised to learn that my old CoC game was inspired by MMORPGs with the handouts and notes I made for my players back in the day, since it was run many years before a MMORPG meant something other than a MUD, but I learned something as well from the thread!) At the same time, what's old hat to you is new to someone else. --Steve [/QUOTE]
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