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Design & Development: Quests
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<blockquote data-quote="Beginning of the End" data-source="post: 3900710" data-attributes="member: 55271"><p>D&D 4th Edition: Making Things Easier for the DM By Making Them Do More Work.</p><p></p><p>We already do this in our game. Only it's called the Party Note-Taker and one of the players takes care of it.</p><p></p><p>Also, my players aren't so retarded that they need to be told what a key is for. ("Ah, so this will open a 'lock' you say? And we should find such a device and try to... open it? Open, right? With this 'key'?")</p><p></p><p>The idea of a more detailed quest reward system sounds interesting, but -- based on the description in this essay -- it doesn't sound any more detailed than the guidelines available in 3rd Edition. But I'm willing to wait and see what they actually put together.</p><p></p><p>The biggest thing they could do to encourage quest-based XP would be to slow XP and level accrual from monsters. I loved the idea of using more goal-based XP when I came back to D&D with 3rd Edition -- but the reality was that the pace of advancement had been ramped up to such a degree that I needed to slow it down by reducing monster-based rewards, not speed it up even more by adding other sources of XP.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 3900710, member: 55271"] D&D 4th Edition: Making Things Easier for the DM By Making Them Do More Work. We already do this in our game. Only it's called the Party Note-Taker and one of the players takes care of it. Also, my players aren't so retarded that they need to be told what a key is for. ("Ah, so this will open a 'lock' you say? And we should find such a device and try to... open it? Open, right? With this 'key'?") The idea of a more detailed quest reward system sounds interesting, but -- based on the description in this essay -- it doesn't sound any more detailed than the guidelines available in 3rd Edition. But I'm willing to wait and see what they actually put together. The biggest thing they could do to encourage quest-based XP would be to slow XP and level accrual from monsters. I loved the idea of using more goal-based XP when I came back to D&D with 3rd Edition -- but the reality was that the pace of advancement had been ramped up to such a degree that I needed to slow it down by reducing monster-based rewards, not speed it up even more by adding other sources of XP. [/QUOTE]
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