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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="MerricB" data-source="post: 3900959" data-attributes="member: 3586"><p>I've just bought my first set of quest cards. Cool, huh?</p><p></p><p>There are a couple of myths already about this idea, so let's debunk a few of them:</p><p></p><p><strong>Myth #1: Quest Cards will be released by Wizards in collectable packs.</strong></p><p></p><p>Err, no. Quest Cards are group-generated. You get a blank piece of card, and you <em>write the details of the quest down on it</em>. </p><p></p><p><strong>Myth #2: Quest Cards can only be given out by the DM for his big group stories</strong></p><p></p><p>No, again. Indeed, in the article it's stated that "[q]uests can be major or minor, they can involve the whole group or just a single character's personal goals". Quest cards are just a way of visually representing the quests.</p><p></p><p>The examples given in the article are of the type of "and here's one I prepared earlier..." where the adventure the DM's written is likely to generate certain quests, and so the DM can just hand out those quests.</p><p></p><p>If a player decides he needs to see an oracle, he can just create his own Quest Card on the spot.</p><p></p><p><strong>Myth #3: Quest Cards include the XP reward the PCs will get for completing the quest</strong></p><p></p><p>No. Look, there's the DM's tools for running quests in the DMG, and there is the Quest Cards which are the reminders to the players that they're on a quest - or several!</p><p></p><p>The 4e DMG will have tools to allow the DM to generate quests - they'll have a level assigned to them, which determines the amount of XP they have as a final reward. The level will probably be determined by how difficult the quest is. Not all quests will have XP rewards or levels, but it's there for quests the DM considers important enough.</p><p></p><p>There's some confusion coming from one of the examples, but have a look at it again: "At the start of the adventure, after the baron has briefed the characters on their mission and been bullied into paying them more than he intended, you can hand the players an index card spelling out the details of the quest -- including the agreed-upon reward."</p><p></p><p>The PCs are going on a quest (so a Quest Card), and they've bullied the Baron into paying more than he intended, so the reward he'll pay them is written on the card as a reminder.</p><p></p><p>That's all it is. You don't write Quest Level or XP awards on the card; it's just a reminder for the characters of things that happened in-character, just like a journal a PC might keep.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3900959, member: 3586"] I've just bought my first set of quest cards. Cool, huh? There are a couple of myths already about this idea, so let's debunk a few of them: [b]Myth #1: Quest Cards will be released by Wizards in collectable packs.[/b] Err, no. Quest Cards are group-generated. You get a blank piece of card, and you [i]write the details of the quest down on it[/i]. [b]Myth #2: Quest Cards can only be given out by the DM for his big group stories[/b] No, again. Indeed, in the article it's stated that "[q]uests can be major or minor, they can involve the whole group or just a single character's personal goals". Quest cards are just a way of visually representing the quests. The examples given in the article are of the type of "and here's one I prepared earlier..." where the adventure the DM's written is likely to generate certain quests, and so the DM can just hand out those quests. If a player decides he needs to see an oracle, he can just create his own Quest Card on the spot. [b]Myth #3: Quest Cards include the XP reward the PCs will get for completing the quest[/b] No. Look, there's the DM's tools for running quests in the DMG, and there is the Quest Cards which are the reminders to the players that they're on a quest - or several! The 4e DMG will have tools to allow the DM to generate quests - they'll have a level assigned to them, which determines the amount of XP they have as a final reward. The level will probably be determined by how difficult the quest is. Not all quests will have XP rewards or levels, but it's there for quests the DM considers important enough. There's some confusion coming from one of the examples, but have a look at it again: "At the start of the adventure, after the baron has briefed the characters on their mission and been bullied into paying them more than he intended, you can hand the players an index card spelling out the details of the quest -- including the agreed-upon reward." The PCs are going on a quest (so a Quest Card), and they've bullied the Baron into paying more than he intended, so the reward he'll pay them is written on the card as a reminder. That's all it is. You don't write Quest Level or XP awards on the card; it's just a reminder for the characters of things that happened in-character, just like a journal a PC might keep. Cheers! [/QUOTE]
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