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*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="Stone Dog" data-source="post: 3900991" data-attributes="member: 16705"><p>No. Not in the least. If the game the DM has planned out involves going through a dwarven mine rather than over some mountains, it is more obnoxious to say "We don't care about the work you've done... we want to go over." It is in fact NICER of the GM to say "Key milestones will be rewarded, but only if you actually get to them" rather than saying "Oh yeah? What do you say about a big damn blizzard in your way? Nope. Nothing you can do. King of evil wizards sent it." </p><p></p><p>Okay, pretend Moria was a lot more fun for that example. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Yeah, and there are rooms for both things. One can be a Story Quest and one can be a Personal Quest.</p><p></p><p>Of COURSE they are. Making a campaign is a lot of work. Is it really so rude and awful to have a pretty little handout ready that says "This way to fortune and glory?"</p><p></p><p>Clarifying quests is no different from just telling the players "Look, the adventure is THAT way, over there is stuff I'm not ready for and won't be as cool or fleshed out." Story based rewards are BASIC to D&D. Most of the time they are just "The Baron will give you 500 gold pieces for smacking the goblins around," but there isn't anything wrong with "500 more XP for bringing the warlord to trial instead of riding into the city with his head on a pike."</p><p></p><p> No, Tom should get a bonus if he can find the clues he is seeking and Jacob should get a bonus if he manages to take on the Jabberthingie rumored to be in the castle singlehandedly.</p><p></p><p>You want clues? I'll give you a special challenge for YOU to overcome and you can get your clues and maybe a little extra XP in the bargain.</p><p></p><p>You want to kick ass and get stuff? There is a monster in there with your name on it and somebody at the Tavern has a ruby the size of an egg that says you can't take it on yourself. Oh, and you don't have to share the XP with the rest of the party.</p><p></p><p>There are lots of ways that Quests can go to be tailored for individual players. They don't have to be turned into a pixel-bitch where you have to figure out the exact way the DM wants you to dance.</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 3900991, member: 16705"] No. Not in the least. If the game the DM has planned out involves going through a dwarven mine rather than over some mountains, it is more obnoxious to say "We don't care about the work you've done... we want to go over." It is in fact NICER of the GM to say "Key milestones will be rewarded, but only if you actually get to them" rather than saying "Oh yeah? What do you say about a big damn blizzard in your way? Nope. Nothing you can do. King of evil wizards sent it." Okay, pretend Moria was a lot more fun for that example. ;) Yeah, and there are rooms for both things. One can be a Story Quest and one can be a Personal Quest. Of COURSE they are. Making a campaign is a lot of work. Is it really so rude and awful to have a pretty little handout ready that says "This way to fortune and glory?" Clarifying quests is no different from just telling the players "Look, the adventure is THAT way, over there is stuff I'm not ready for and won't be as cool or fleshed out." Story based rewards are BASIC to D&D. Most of the time they are just "The Baron will give you 500 gold pieces for smacking the goblins around," but there isn't anything wrong with "500 more XP for bringing the warlord to trial instead of riding into the city with his head on a pike." No, Tom should get a bonus if he can find the clues he is seeking and Jacob should get a bonus if he manages to take on the Jabberthingie rumored to be in the castle singlehandedly. You want clues? I'll give you a special challenge for YOU to overcome and you can get your clues and maybe a little extra XP in the bargain. You want to kick ass and get stuff? There is a monster in there with your name on it and somebody at the Tavern has a ruby the size of an egg that says you can't take it on yourself. Oh, and you don't have to share the XP with the rest of the party. There are lots of ways that Quests can go to be tailored for individual players. They don't have to be turned into a pixel-bitch where you have to figure out the exact way the DM wants you to dance. [/QUOTE]
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