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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="Raven Crowking" data-source="post: 3901867" data-attributes="member: 18280"><p>Using the card as a red herring, however, is <em><strong>not</strong></em> the system described.</p><p></p><p>The system described is simple:</p><p></p><p style="margin-left: 20px">If Card, then Quest. If Quest, then XP reward for completing Quest.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If Story Award, then Quest. If using Quest Cards system, then hand card at beginning of Quest; give XP when Quest completed.</p><p></p><p>Quest Cards and story awards are linked in the Quest Card system, as described.</p><p></p><p>Your suggestion is "If card, then not Quest; do not hand out Quest Card at begining of quest, hand out card as red herring to trick players, give XP for something not on card."</p><p></p><p>They are not the same systems.</p><p></p><p>Yours might be (and I am not saying that it is, just saying for sake of argument that it might be) a better system, but the merits of the system from the article cannot be judged on the basis of a different system, however much you might like that system. </p><p></p><p>It is fair game, however, to suggest at this point that WotC intentionally <em>expand</em> the system described to take this sort of thing into account. It might, in fact, be a brilliant suggestion...although one that would undermine what WotC apparently expects the Quest Card system to do. I.e., to clearly indicate to the players what their characters should be doing.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3901867, member: 18280"] Using the card as a red herring, however, is [i][b]not[/b][/i][b][/b] the system described. The system described is simple: [indent]If Card, then Quest. If Quest, then XP reward for completing Quest. If Story Award, then Quest. If using Quest Cards system, then hand card at beginning of Quest; give XP when Quest completed.[/indent] Quest Cards and story awards are linked in the Quest Card system, as described. Your suggestion is "If card, then not Quest; do not hand out Quest Card at begining of quest, hand out card as red herring to trick players, give XP for something not on card." They are not the same systems. Yours might be (and I am not saying that it is, just saying for sake of argument that it might be) a better system, but the merits of the system from the article cannot be judged on the basis of a different system, however much you might like that system. It is fair game, however, to suggest at this point that WotC intentionally [i]expand[/i] the system described to take this sort of thing into account. It might, in fact, be a brilliant suggestion...although one that would undermine what WotC apparently expects the Quest Card system to do. I.e., to clearly indicate to the players what their characters should be doing. RC [/QUOTE]
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