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Design & Development: Quests
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<blockquote data-quote="Zweischneid" data-source="post: 3901974" data-attributes="member: 11843"><p>Is it? </p><p></p><p>There's precious few rgs out there besides D20 that do not reward storys instead of beasties (note that gaining xp for slaying bad guys is IMO about as videogamey as you could possibly get). Having started rpging on White Wolf, rather than D&D I've never seen the sense in handing out xp for killing things (and never did, we've always played D&D with "story-awards" only).</p><p></p><p>The quest-card thing IMO seems once again something overtly complicated for things one can (and should) do on the fly. Waste of space int eh book if you ask me. YMMV though.</p></blockquote><p></p>
[QUOTE="Zweischneid, post: 3901974, member: 11843"] Is it? There's precious few rgs out there besides D20 that do not reward storys instead of beasties (note that gaining xp for slaying bad guys is IMO about as videogamey as you could possibly get). Having started rpging on White Wolf, rather than D&D I've never seen the sense in handing out xp for killing things (and never did, we've always played D&D with "story-awards" only). The quest-card thing IMO seems once again something overtly complicated for things one can (and should) do on the fly. Waste of space int eh book if you ask me. YMMV though. [/QUOTE]
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