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General Tabletop Discussion
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Design & Development: Quests
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<blockquote data-quote="PeterWeller" data-source="post: 3902422" data-attributes="member: 55795"><p><strong>111</strong></p><p></p><p></p><p></p><p>I think we're in agreement over this, since we're both saying the same thing with a minor difference in emphasis. I just look at it as one of those, "don't get your panties in a knot" moments; the chances of the XP system not rewarding personal goals, especially when the article said that personal quests warranted their own rewards, are about zero.</p><p></p><p></p><p></p><p></p><p>In a discussion such as this, the word "system" generally has the connotative meaning "game rules." Thus, calling the quest card stuff a "system" can give one the impression that it is part of the rules. I believe Catsclaw's point was that quest cards aren't part of <em>the</em> system, or a sub-system of it. Sadly, by trying to clarify what I felt he meant, I ended up starting the very thing I was against. Sorry about that.</p><p></p><p></p><p></p><p>I don't find anything distasteful about this, except that it seems you think this quest card thing is a whole lot more pervasive than I do. It's a suggestion in the DMG. It's not part of the rules. That implies that is is a sidenote to the established rules, and it is presented as something you <em>may</em> want to use during play. Looking in detail, I believe your (1) is a necessity that must be addressed when addressing quest cards. Your (2) may possibly be necessary, but I seriously doubt the DMG isn't going to include a discussion on player goals, whether or not they might be at odds with your own, and how to reward them. This may not be addressed as part of the quest card suggestion, but I'm sure it will be addressed as part of the general XP system, and thus not necessary in a short suggestion about using cards to keep track of mission details. Your (3) is a given, and I don't see why you're worried they won't include such guidelines. After all, the article already mentioned that minor quests deserve a reward equal to defeating one foe, and major quests deserve a reward equal to an appropriately leveled encounter. The question becomes what differentiates a minor quest from a major one.</p><p></p><p>There's nothing wrong with voicing concerns, but you're sounding very worrisome about something that I don't believe there's any need to worry over.</p></blockquote><p></p>
[QUOTE="PeterWeller, post: 3902422, member: 55795"] [b]111[/b] I think we're in agreement over this, since we're both saying the same thing with a minor difference in emphasis. I just look at it as one of those, "don't get your panties in a knot" moments; the chances of the XP system not rewarding personal goals, especially when the article said that personal quests warranted their own rewards, are about zero. In a discussion such as this, the word "system" generally has the connotative meaning "game rules." Thus, calling the quest card stuff a "system" can give one the impression that it is part of the rules. I believe Catsclaw's point was that quest cards aren't part of [i]the[/i] system, or a sub-system of it. Sadly, by trying to clarify what I felt he meant, I ended up starting the very thing I was against. Sorry about that. I don't find anything distasteful about this, except that it seems you think this quest card thing is a whole lot more pervasive than I do. It's a suggestion in the DMG. It's not part of the rules. That implies that is is a sidenote to the established rules, and it is presented as something you [i]may[/i] want to use during play. Looking in detail, I believe your (1) is a necessity that must be addressed when addressing quest cards. Your (2) may possibly be necessary, but I seriously doubt the DMG isn't going to include a discussion on player goals, whether or not they might be at odds with your own, and how to reward them. This may not be addressed as part of the quest card suggestion, but I'm sure it will be addressed as part of the general XP system, and thus not necessary in a short suggestion about using cards to keep track of mission details. Your (3) is a given, and I don't see why you're worried they won't include such guidelines. After all, the article already mentioned that minor quests deserve a reward equal to defeating one foe, and major quests deserve a reward equal to an appropriately leveled encounter. The question becomes what differentiates a minor quest from a major one. There's nothing wrong with voicing concerns, but you're sounding very worrisome about something that I don't believe there's any need to worry over. [/QUOTE]
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