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Design & Development: Quests
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<blockquote data-quote="catsclaw227" data-source="post: 3902468" data-attributes="member: 14197"><p>Regarding "unintentionally (or intentionally)"..</p><p></p><p>Pardon my mistake. I typed this as my wife was calling me out the door to go Black Friday shopping. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I could have spent 2 or 3 sentences more to explain what I meant, but I used these terms because they came to my mind more quickly than others.</p><p></p><p>When I leave the door open unintentionally and the dog goes outside, it doesn't imply that the dog going outside is a bad thing. It simply means that I did not conciously leave the door open for that express purpose. It may have been because I had my hands full of shopping bags and couldn't close it.</p><p></p><p>Also, it appears that I made the mistake of inferring from the phrase "Quest Card system" from one of your previous posts, that you were referring to a codified set of rules or guidelines.</p><p></p><p>As a result, I meant that you may have intentionally (unintentionally) used this word, not realizing that others may also infer that you meant a codified set of rules or guidelines.</p><p></p><p>No wrongdoing implied. And nothing bizarre about my assumption, really.</p><p></p><p></p><p></p><p>This is not distasteful to me either. It is well stated. </p><p></p><p>But like PeterWeller, I feel like you are looking upon the suggestion of utilizing quest cards as much more distasteful and possibly more heavy-handed than I do. I don't feel that using a quest card is any more heavy handed than a PC trying to put together a post-game summary document about what happened. If anything, my assistance will simply remind them of key events from the game session. "Previously on 24..."</p><p></p><p>I also think that we are taking a design and development article WAY too literally. It is not the text from the DMG, it's not even a quick summary of a section of the DMG.</p><p></p><p>I look forward to seeing how they position themselves on this one, for real, in the DMG itself.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 3902468, member: 14197"] Regarding "unintentionally (or intentionally)".. Pardon my mistake. I typed this as my wife was calling me out the door to go Black Friday shopping. :) I could have spent 2 or 3 sentences more to explain what I meant, but I used these terms because they came to my mind more quickly than others. When I leave the door open unintentionally and the dog goes outside, it doesn't imply that the dog going outside is a bad thing. It simply means that I did not conciously leave the door open for that express purpose. It may have been because I had my hands full of shopping bags and couldn't close it. Also, it appears that I made the mistake of inferring from the phrase "Quest Card system" from one of your previous posts, that you were referring to a codified set of rules or guidelines. As a result, I meant that you may have intentionally (unintentionally) used this word, not realizing that others may also infer that you meant a codified set of rules or guidelines. No wrongdoing implied. And nothing bizarre about my assumption, really. This is not distasteful to me either. It is well stated. But like PeterWeller, I feel like you are looking upon the suggestion of utilizing quest cards as much more distasteful and possibly more heavy-handed than I do. I don't feel that using a quest card is any more heavy handed than a PC trying to put together a post-game summary document about what happened. If anything, my assistance will simply remind them of key events from the game session. "Previously on 24..." I also think that we are taking a design and development article WAY too literally. It is not the text from the DMG, it's not even a quick summary of a section of the DMG. I look forward to seeing how they position themselves on this one, for real, in the DMG itself. [/QUOTE]
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