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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="Reynard" data-source="post: 3910500" data-attributes="member: 467"><p>The cards aren't the important part. The important part is that the mechanic is built around the idea of forcing the PCs into courses of action for the benefit of the DM's "story".</p><p></p><p></p><p></p><p>Note that this is a <em>mechanic</em>. It is in the DMG and is intended to teach new DMs how to run the game. Essentially, the idea is, "Come up with a cool idea and force your players into doing it by withholding XP if they don't."</p><p></p><p>For example, instead of</p><p></p><p>He could have stopped after "Hommlett". After all, isn't the point of being a PC being able to decide what to do.</p><p></p><p>And for those that might not know -- I am a DM, and a bit of a RBDM at that witha solid neo-grognard streak. But "storytelling" is not something DMs do. DMs allow players to tell stories but providing situations and possible outcomes. The whole Quest mechanic undermines that, and in so doing undermines the role of the DM (particularly the DM that uses published modules).</p></blockquote><p></p>
[QUOTE="Reynard, post: 3910500, member: 467"] The cards aren't the important part. The important part is that the mechanic is built around the idea of forcing the PCs into courses of action for the benefit of the DM's "story". Note that this is a [i]mechanic[/i]. It is in the DMG and is intended to teach new DMs how to run the game. Essentially, the idea is, "Come up with a cool idea and force your players into doing it by withholding XP if they don't." For example, instead of He could have stopped after "Hommlett". After all, isn't the point of being a PC being able to decide what to do. And for those that might not know -- I am a DM, and a bit of a RBDM at that witha solid neo-grognard streak. But "storytelling" is not something DMs do. DMs allow players to tell stories but providing situations and possible outcomes. The whole Quest mechanic undermines that, and in so doing undermines the role of the DM (particularly the DM that uses published modules). [/QUOTE]
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