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Design & Development: Quests
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<blockquote data-quote="Jedi_Solo" data-source="post: 3912295" data-attributes="member: 40245"><p>The given statement could have finished after 'Hommlett', I agree. However; as a player I would want the rest of statement written down.</p><p></p><p>Why?</p><p></p><p>Because the rest of the statetment tells me what was asked. I wasn't asked to 'uncover the spies.' I was asked to 'uncover the spies and bring them in alive.' That 'alive' portion may or may not be important in the grand scheme of things - but that is what was asked.</p><p></p><p>That notation on the card can act as a nice reminder when we've been asked to Find the Spies (alive) and Stop the Bandits (dead) and Find the Thief (doesn't matter). When I've been asked to find a half dozen different people and I am supposed to bring them all in to different people. Sure, the DM should be keeping track of that but it's still nice to have written down.</p><p></p><p>And if there comes a time when between holidays, weddings, moving and babies it's been a month or two since I've gamed? It would be nice to have these written down somewhere so I can refresh myself on what has been asked of my PC. It would be a real BRDM that would deny the player ANY xp for killing the spy (assuming the confruntation was a normal xp situation - whatever that may be for the group in question). No bonus xp for bringing the spy in alive? Sure, I forfeited that when a severed the head off of the body. But no xp because I didn't follow the notecard to the letter?</p><p></p><p>Nothing on that card is stopping my PC from killing the spy, or bringing the spy in to someone other than the archbishop, being a turncoat and becoming a spy myself or even leaving Hommlet to its own devices and going "that-a-way". The rest of the party might stop me - but not a notecard. That notecard says what has been asked of the PCs. Nothing more.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3912295, member: 40245"] The given statement could have finished after 'Hommlett', I agree. However; as a player I would want the rest of statement written down. Why? Because the rest of the statetment tells me what was asked. I wasn't asked to 'uncover the spies.' I was asked to 'uncover the spies and bring them in alive.' That 'alive' portion may or may not be important in the grand scheme of things - but that is what was asked. That notation on the card can act as a nice reminder when we've been asked to Find the Spies (alive) and Stop the Bandits (dead) and Find the Thief (doesn't matter). When I've been asked to find a half dozen different people and I am supposed to bring them all in to different people. Sure, the DM should be keeping track of that but it's still nice to have written down. And if there comes a time when between holidays, weddings, moving and babies it's been a month or two since I've gamed? It would be nice to have these written down somewhere so I can refresh myself on what has been asked of my PC. It would be a real BRDM that would deny the player ANY xp for killing the spy (assuming the confruntation was a normal xp situation - whatever that may be for the group in question). No bonus xp for bringing the spy in alive? Sure, I forfeited that when a severed the head off of the body. But no xp because I didn't follow the notecard to the letter? Nothing on that card is stopping my PC from killing the spy, or bringing the spy in to someone other than the archbishop, being a turncoat and becoming a spy myself or even leaving Hommlet to its own devices and going "that-a-way". The rest of the party might stop me - but not a notecard. That notecard says what has been asked of the PCs. Nothing more. [/QUOTE]
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