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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="Reynard" data-source="post: 3913067" data-attributes="member: 467"><p>You continue to miss the point to the extent that I suspect you are doing it on purpose.</p><p></p><p>The card doesn't matter. The bookeeping element isn't the point.</p><p></p><p>The point is that the theoretical module -- in this case, ToEE -- rewards the PCs only for takinga single course of action, and by virtue of that punishes them for taking any other course of action.</p><p></p><p>Dr. Awkward suggested that there's no difference between XP from killing the BBEG and XP from the quest of killing the BBEG. He's wrong. The difference is exactly twice as big as the question in fact. Because we know that quest XP equals either the creature, encounter or adventure XP reward, and that quests are narrowly defined goalposts, then it follows that any individual quest ("Kill BBEG") is worth twice the XP if you do it the DM's/adventure designers way. In the BBEG example, the PCs don't have to kill him to get the encounter XP for him -- they only have to overcome him, which could be anything from banishing him into the Void to converting him to the cause of good to wiping his mind and letting him start anew. But only the PCs that kill him get the bonus XP.</p><p></p><p>Now, I understand that one, as an experienced DM, could just ignore that very explicit aspect of the subsystem, but isn't that a problem in and of itself? If a rule or mechanic can be completely ignored without any systemic cojnsequence whatsoever, does it need to exist at all?</p></blockquote><p></p>
[QUOTE="Reynard, post: 3913067, member: 467"] You continue to miss the point to the extent that I suspect you are doing it on purpose. The card doesn't matter. The bookeeping element isn't the point. The point is that the theoretical module -- in this case, ToEE -- rewards the PCs only for takinga single course of action, and by virtue of that punishes them for taking any other course of action. Dr. Awkward suggested that there's no difference between XP from killing the BBEG and XP from the quest of killing the BBEG. He's wrong. The difference is exactly twice as big as the question in fact. Because we know that quest XP equals either the creature, encounter or adventure XP reward, and that quests are narrowly defined goalposts, then it follows that any individual quest ("Kill BBEG") is worth twice the XP if you do it the DM's/adventure designers way. In the BBEG example, the PCs don't have to kill him to get the encounter XP for him -- they only have to overcome him, which could be anything from banishing him into the Void to converting him to the cause of good to wiping his mind and letting him start anew. But only the PCs that kill him get the bonus XP. Now, I understand that one, as an experienced DM, could just ignore that very explicit aspect of the subsystem, but isn't that a problem in and of itself? If a rule or mechanic can be completely ignored without any systemic cojnsequence whatsoever, does it need to exist at all? [/QUOTE]
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