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Design & Development: Quests
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<blockquote data-quote="pemerton" data-source="post: 3913532" data-attributes="member: 42582"><p>Sure. But,</p><p></p><p></p><p>What happens if the PCs, upon finally meeting the BBEG, decide to ally with him or throw him a party, and don't want to overcome him at all? Then they get no CR-based XP.</p><p></p><p>The point is that D&D already takes for granted that the inclination of the players, and the adventure the GM has prepared for them, are aligned - thus (for example), it takes for granted that the players will want their PCs to overcome the GM's BBEG.</p><p></p><p>Likewise, before setting up the Verbobonc quest, the GM would want to be confident that the players will be inclined to help out the Archbishop. Otherwise, a crappy game will be had by all.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3913532, member: 42582"] Sure. But, What happens if the PCs, upon finally meeting the BBEG, decide to ally with him or throw him a party, and don't want to overcome him at all? Then they get no CR-based XP. The point is that D&D already takes for granted that the inclination of the players, and the adventure the GM has prepared for them, are aligned - thus (for example), it takes for granted that the players will want their PCs to overcome the GM's BBEG. Likewise, before setting up the Verbobonc quest, the GM would want to be confident that the players will be inclined to help out the Archbishop. Otherwise, a crappy game will be had by all. [/QUOTE]
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