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Design & Development: Quests
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3913976" data-attributes="member: 710"><p>As a DM, i am not a mere slave to the wills of the other players. (Far from it). I am there to provide fun. If my players have fun despite (or because) being railroaded, there is nothing wrong in it. </p><p></p><p>In my group, we usually enjoy following the DMs (or adventures) plot. That doesn't mean the players have (or will) follow it slavishly. If they diverge from it, so be it. But we _all_ prefer to follow the main plot, because usually, this means we will get served a few interesting and well-thought story. The DM might come up with something cool instead, but he also might not. But since he read the adventure and found it worth DMing, what ever is in there will be good enough for the group.</p><p></p><p>DM's don't exist in a vacuum. They usually know their players. They know what kind of adventures and quests will go with them, and which won't. If a DM isn't very good at spontatenous plot/adventure/quest generation (like me and at least one or two others of my fellow group), it's best for the whole group if they try to follow the suggested one (unless the suggested one sucks, and then all bets are off.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3913976, member: 710"] As a DM, i am not a mere slave to the wills of the other players. (Far from it). I am there to provide fun. If my players have fun despite (or because) being railroaded, there is nothing wrong in it. In my group, we usually enjoy following the DMs (or adventures) plot. That doesn't mean the players have (or will) follow it slavishly. If they diverge from it, so be it. But we _all_ prefer to follow the main plot, because usually, this means we will get served a few interesting and well-thought story. The DM might come up with something cool instead, but he also might not. But since he read the adventure and found it worth DMing, what ever is in there will be good enough for the group. DM's don't exist in a vacuum. They usually know their players. They know what kind of adventures and quests will go with them, and which won't. If a DM isn't very good at spontatenous plot/adventure/quest generation (like me and at least one or two others of my fellow group), it's best for the whole group if they try to follow the suggested one (unless the suggested one sucks, and then all bets are off.) [/QUOTE]
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