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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="Reynard" data-source="post: 3914097" data-attributes="member: 467"><p>I am not suggesting that the DM doesn't come up with the adventure(s), or suggesting that the players should make every effort to diverge from the adventure. What I am saying is that if you have a mechanical system in place that rewards, through X, going about an adventure in a particular way -- i.e. a Quest as defined in the Des&Dev article and expounded upon in Mearls' post -- you are railroading and limiting the players options, which are btoh things that are almost universaally decried as "bad DMing".</p><p></p><p>Players taking notes is a good thing, but if the DM wants to do it for them, more power to him. But this isn't about notes or cards -- it is about taking a standard adventure (a situation) and deciding in advance what the outcome should be (the Quest reward mechanic). One of the great strength of RPGs over other kinds of games -- board games, computer games, card games -- is its open ended nature and its dependence upon the creativity of everyone involved.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3914097, member: 467"] I am not suggesting that the DM doesn't come up with the adventure(s), or suggesting that the players should make every effort to diverge from the adventure. What I am saying is that if you have a mechanical system in place that rewards, through X, going about an adventure in a particular way -- i.e. a Quest as defined in the Des&Dev article and expounded upon in Mearls' post -- you are railroading and limiting the players options, which are btoh things that are almost universaally decried as "bad DMing". Players taking notes is a good thing, but if the DM wants to do it for them, more power to him. But this isn't about notes or cards -- it is about taking a standard adventure (a situation) and deciding in advance what the outcome should be (the Quest reward mechanic). One of the great strength of RPGs over other kinds of games -- board games, computer games, card games -- is its open ended nature and its dependence upon the creativity of everyone involved. [/QUOTE]
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