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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="Jedi_Solo" data-source="post: 3914582" data-attributes="member: 40245"><p>(Fairly close to an actual in-game conversation... Modified to fit primary example)</p><p></p><p>Player 1: Okay, so this guy wants us to find the spies, correct?</p><p>DM: Yes.</p><p>Player 2: Cool. I guess we go kill the spies next.</p><p>DM: He wants them alive.</p><p>Player 2: Oh.</p><p>Player 1: What's this guy's name again?</p><p>DM: Archbishop (Something).</p><p>Player 1: Can you spell that?</p><p>DM: [Spells it out]</p><p>Player 3: It was the bartender that was acting shadey wasn't it?</p><p>Player 2: The bar-maid. The bartender was talking to [Player 1] the entire time.</p><p>DM: Glad you caught that.</p><p>Player 1: What's the name of the town again?</p><p></p><p>Okay... Besides asking the name of the town (which isn't exactly an unheard of question) when I take notes for the group it quite often goes like this. And let's be honest - if it is the first session in a new location the question of the town's name can easily come up (multiple times).</p><p></p><p>And yes, I do actually ask for the spelling many times. That way I don't write the names down wrong and mispronounce them forevermore (because I'm "properly" pronouncing what I wrote down and not the actual name).</p><p></p><p>If the DM knew the group would be getting the quest that session - Yes, I honestly think it would be a lot faster to have it written down ahead of time. If the DM didn't know the quest was going to pop up (such as the party starting to work with the spies and thus starting the 'Remove the Archbishop' quest) it wouldn't take long to scribble stuff down on a card.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3914582, member: 40245"] (Fairly close to an actual in-game conversation... Modified to fit primary example) Player 1: Okay, so this guy wants us to find the spies, correct? DM: Yes. Player 2: Cool. I guess we go kill the spies next. DM: He wants them alive. Player 2: Oh. Player 1: What's this guy's name again? DM: Archbishop (Something). Player 1: Can you spell that? DM: [Spells it out] Player 3: It was the bartender that was acting shadey wasn't it? Player 2: The bar-maid. The bartender was talking to [Player 1] the entire time. DM: Glad you caught that. Player 1: What's the name of the town again? Okay... Besides asking the name of the town (which isn't exactly an unheard of question) when I take notes for the group it quite often goes like this. And let's be honest - if it is the first session in a new location the question of the town's name can easily come up (multiple times). And yes, I do actually ask for the spelling many times. That way I don't write the names down wrong and mispronounce them forevermore (because I'm "properly" pronouncing what I wrote down and not the actual name). If the DM knew the group would be getting the quest that session - Yes, I honestly think it would be a lot faster to have it written down ahead of time. If the DM didn't know the quest was going to pop up (such as the party starting to work with the spies and thus starting the 'Remove the Archbishop' quest) it wouldn't take long to scribble stuff down on a card. [/QUOTE]
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