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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="The Little Raven" data-source="post: 3915468" data-attributes="member: 10095"><p>I think that's probably best, since you seem to be taking the article as a condensed version of what is in the DMG (no other additional permutations to the concept, just flesh on the bones in the article), and I view it as a limited description of the concept, constrained by the limited space given in the article, and lacking all kinds of permutations that will be present in the final version.</p><p></p><p></p><p></p><p>There's only one problem with this qualifier, and that is the DM is the final authority. The players may think "Get Jed's dog back" is a good quest, but the DM doesn't. The system should allow them to work together to create player-specific quests, but never should the DM cease to be the ultimate arbiter, since it is his game.</p><p></p><p></p><p></p><p>Works for me. Neither of us has to be right for me to buy another passionate D&D gamer a beer, even if we disagree. Hell, disagreeing about D&D over beers has been a pastime of mine for quite some time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3915468, member: 10095"] I think that's probably best, since you seem to be taking the article as a condensed version of what is in the DMG (no other additional permutations to the concept, just flesh on the bones in the article), and I view it as a limited description of the concept, constrained by the limited space given in the article, and lacking all kinds of permutations that will be present in the final version. There's only one problem with this qualifier, and that is the DM is the final authority. The players may think "Get Jed's dog back" is a good quest, but the DM doesn't. The system should allow them to work together to create player-specific quests, but never should the DM cease to be the ultimate arbiter, since it is his game. Works for me. Neither of us has to be right for me to buy another passionate D&D gamer a beer, even if we disagree. Hell, disagreeing about D&D over beers has been a pastime of mine for quite some time. :) [/QUOTE]
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