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<blockquote data-quote="Hussar" data-source="post: 3915903" data-attributes="member: 22779"><p>Going back a bit.</p><p></p><p>How is this ANY different than any game ever? You get hired by the dark stranger in the bar to go murder a bunch of goblins. </p><p></p><p>As a DM, I generally hand out a bunch of hooks and let the players decide which one interests them. How is writing them down any different?</p><p></p><p></p><p></p><p>Wow, nice way to mischaracterize those discussions. </p><p></p><p>In that debate, the entire POINT of the discussion was that the DM's goodies should be relavent to the game. Tacking on an xp award makes something entirely relevant doesn't it? Makes it actually matter. If discovering why they use square windows in Forgotten Realms gains me a bonus on xp, I miight just expend the effort to track it down. Otherwise, fergeddaboutit.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3915903, member: 22779"] Going back a bit. How is this ANY different than any game ever? You get hired by the dark stranger in the bar to go murder a bunch of goblins. As a DM, I generally hand out a bunch of hooks and let the players decide which one interests them. How is writing them down any different? Wow, nice way to mischaracterize those discussions. In that debate, the entire POINT of the discussion was that the DM's goodies should be relavent to the game. Tacking on an xp award makes something entirely relevant doesn't it? Makes it actually matter. If discovering why they use square windows in Forgotten Realms gains me a bonus on xp, I miight just expend the effort to track it down. Otherwise, fergeddaboutit. [/QUOTE]
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