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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Quests
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<blockquote data-quote="Reynard" data-source="post: 3916257" data-attributes="member: 467"><p>Are you sking me in general, or are you asking in regards to the Quest system as it is presented. because, in general, there's no specific "quest". There's an adventure, which is composed of some combination of location(s), challeng(es) and person(s), and what the players do in regards to that adventure is up to them. While there might be an "in game" quest presented (the PCs choose to speak to the Archbishop who offers them a reward of some sort in exhcange for bringing the spies in alive) there's no meta-game construct -- XP -- attached to it. In other words, choice and conequence for PCs exists only in the context of the game world, not the "game" itself.</p><p></p><p>If you are asking me from the other direction, what the quest system presented would do, I don't know. The Des&Dev article is so vague as to provide little or no information regarding what it means to change quests mid stream; the Mearls post suggests that, while PCs can do things differently, they only get the meta-game reward of extra XP if they do things the DM's way.</p><p></p><p>There is a world of difference ebtween "Uncover the spies in Hommlett" and "Uncover the spies in Hommlett and bring them alive to the Archbishop" as a meta-game goal for the players and their characters. the former is a pretty typical "adventure" hook; the latter is a victory-condition that limits player driven outcomes.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3916257, member: 467"] Are you sking me in general, or are you asking in regards to the Quest system as it is presented. because, in general, there's no specific "quest". There's an adventure, which is composed of some combination of location(s), challeng(es) and person(s), and what the players do in regards to that adventure is up to them. While there might be an "in game" quest presented (the PCs choose to speak to the Archbishop who offers them a reward of some sort in exhcange for bringing the spies in alive) there's no meta-game construct -- XP -- attached to it. In other words, choice and conequence for PCs exists only in the context of the game world, not the "game" itself. If you are asking me from the other direction, what the quest system presented would do, I don't know. The Des&Dev article is so vague as to provide little or no information regarding what it means to change quests mid stream; the Mearls post suggests that, while PCs can do things differently, they only get the meta-game reward of extra XP if they do things the DM's way. There is a world of difference ebtween "Uncover the spies in Hommlett" and "Uncover the spies in Hommlett and bring them alive to the Archbishop" as a meta-game goal for the players and their characters. the former is a pretty typical "adventure" hook; the latter is a victory-condition that limits player driven outcomes. [/QUOTE]
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