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Design & Development: Quests
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3917618" data-attributes="member: 710"><p>That's true. But the point is, story awards in D&D so far where guesstimating. There are no rules that tell you how much XP rescuing the Princess from the Dark Lord is worth, aside from the XP for overcoming the traps and monsters. The RAW doesn't forbid it explicitely, and we will often find published adventures as well as DMs that grant some rewards for it.</p><p></p><p>The new thing in D&D 4 will not be that it's possible to hand out "non-combat awards"/"story awards", but that there is a system for it that helps you determining how much such awards should bring. </p><p></p><p>How important is this? In 3rd edition, I think it would be pretty important. If you hand out extra GP for completing a task, this might give the characters more equipment than they should have by their level. If you hand out XP, they might have too little. If you assign a CR to a story award, you can determine appropriate treasuer and XP fitting the system. Still doesn't give you a guideline how much something is worth, and how you should handle such rewards if they only apply to specific characters.</p><p></p><p>D&D 4 will _not_ reinvent the wheel. But it will probably help it run smoother (and possibly make it more bullet-proof). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3917618, member: 710"] That's true. But the point is, story awards in D&D so far where guesstimating. There are no rules that tell you how much XP rescuing the Princess from the Dark Lord is worth, aside from the XP for overcoming the traps and monsters. The RAW doesn't forbid it explicitely, and we will often find published adventures as well as DMs that grant some rewards for it. The new thing in D&D 4 will not be that it's possible to hand out "non-combat awards"/"story awards", but that there is a system for it that helps you determining how much such awards should bring. How important is this? In 3rd edition, I think it would be pretty important. If you hand out extra GP for completing a task, this might give the characters more equipment than they should have by their level. If you hand out XP, they might have too little. If you assign a CR to a story award, you can determine appropriate treasuer and XP fitting the system. Still doesn't give you a guideline how much something is worth, and how you should handle such rewards if they only apply to specific characters. D&D 4 will _not_ reinvent the wheel. But it will probably help it run smoother (and possibly make it more bullet-proof). :) [/QUOTE]
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