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Design & Development: Simplifying dice pools
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<blockquote data-quote="Wik" data-source="post: 3096585" data-attributes="member: 40177"><p>You know, I think it's a good idea. But then, I'm weird. Anything to speed up play if aces by me - I'm not a huge fan of dice rolling in any situation. Really, if you use average damage for even half the dice, and roll the other half, it'll speed things up without messing with the results too much.</p><p></p><p>Instead of rolling 20d6, why not roll 10d6 and add 35? Hell, why not roll 5d6 and add 52? I personally think it just makes things SO much more easier.</p><p></p><p>Dice rolling gets boring, quickly. We once played Axis and Allies in the later stretch of the game, with 40 odd infantry on each end. Each round took a good five minutes to resolve - and there was no ADDING there, just counting the 1s you rolled. I could imagine how painful something like this would be at a D&D table.</p><p></p><p>"Alright, um... you hit for..... uh.... what's 23 plus 38? 61? Alright, yeah, you hit the Giant for 61 points of damage. And the giant, uh, he swings.... and hits you for... hey, can I borrow 6d12 from you? Thanks.... yeah, he hits for.... uh.... 125 damage. Um... where were we again?"</p></blockquote><p></p>
[QUOTE="Wik, post: 3096585, member: 40177"] You know, I think it's a good idea. But then, I'm weird. Anything to speed up play if aces by me - I'm not a huge fan of dice rolling in any situation. Really, if you use average damage for even half the dice, and roll the other half, it'll speed things up without messing with the results too much. Instead of rolling 20d6, why not roll 10d6 and add 35? Hell, why not roll 5d6 and add 52? I personally think it just makes things SO much more easier. Dice rolling gets boring, quickly. We once played Axis and Allies in the later stretch of the game, with 40 odd infantry on each end. Each round took a good five minutes to resolve - and there was no ADDING there, just counting the 1s you rolled. I could imagine how painful something like this would be at a D&D table. "Alright, um... you hit for..... uh.... what's 23 plus 38? 61? Alright, yeah, you hit the Giant for 61 points of damage. And the giant, uh, he swings.... and hits you for... hey, can I borrow 6d12 from you? Thanks.... yeah, he hits for.... uh.... 125 damage. Um... where were we again?" [/QUOTE]
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Design & Development: Simplifying dice pools
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