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Design & Development: Simplifying dice pools
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<blockquote data-quote="airwalkrr" data-source="post: 3096779" data-attributes="member: 12460"><p>I'm with MerricB. I have had enough experience in high level D&D to know that dice rolling can be a headache and a severe drain on mental states. Hell, it's hard enough for the players in my AoW campaign to add up their bonuses, let alone their dice, especially after we have been playing for four or five hours.</p><p></p><p>In my next campaign, I am running a prelude in which I will playtest using set values for damage dice. I want this to be a fast-paced tactical game that emphasizes strategy over luck while maintaining luck as a relatively minor but still significant factor. The thrill of rolling is still there as we will still have d% and d20 rolls, but for determining damage, all dice rolls will be considered half the value of the maximum (yes, this shaves off a half-point of average damage but it makes for nicer and more predicatable numbers and slightly lower damage always favors PCs over monsters, which is a good thing). Hence, a d4 becomes a 2, a d6 becomes a 3, a d8 becomes a 4, etc. I may end up doing this with my AoW campaign eventually as recently (around 13th level) the combats have started to really bog down.</p><p></p><p>Among other changes to save time, I include:</p><p>-Dodge adds a flat +1 dodge bonus to your AC</p><p>-Power Attack is a flat -4 to hit for a flat +4 to damage (improved and greater versions allow -8 and -12 respectively)</p><p>-Combat Expertise is a flat -4 to hit for a flat +4 to AC</p><p>-A variant skill system in which certain skill checks are automatic to characters with a certain level of proficiency with the skill (e.g. Handle Animal proficiency, which is merged with the Ride skill, allows a character to automatically succeed on all Ride checks with a DC of 10 or lower while mastery allows automatic success on all Ride checks with a DC of 15 or lower)</p><p></p><p>It is my hope that these changes can make for a more fast-paced game where it is unnecessary to sweat the small stuff... gnomes for instance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3096779, member: 12460"] I'm with MerricB. I have had enough experience in high level D&D to know that dice rolling can be a headache and a severe drain on mental states. Hell, it's hard enough for the players in my AoW campaign to add up their bonuses, let alone their dice, especially after we have been playing for four or five hours. In my next campaign, I am running a prelude in which I will playtest using set values for damage dice. I want this to be a fast-paced tactical game that emphasizes strategy over luck while maintaining luck as a relatively minor but still significant factor. The thrill of rolling is still there as we will still have d% and d20 rolls, but for determining damage, all dice rolls will be considered half the value of the maximum (yes, this shaves off a half-point of average damage but it makes for nicer and more predicatable numbers and slightly lower damage always favors PCs over monsters, which is a good thing). Hence, a d4 becomes a 2, a d6 becomes a 3, a d8 becomes a 4, etc. I may end up doing this with my AoW campaign eventually as recently (around 13th level) the combats have started to really bog down. Among other changes to save time, I include: -Dodge adds a flat +1 dodge bonus to your AC -Power Attack is a flat -4 to hit for a flat +4 to damage (improved and greater versions allow -8 and -12 respectively) -Combat Expertise is a flat -4 to hit for a flat +4 to AC -A variant skill system in which certain skill checks are automatic to characters with a certain level of proficiency with the skill (e.g. Handle Animal proficiency, which is merged with the Ride skill, allows a character to automatically succeed on all Ride checks with a DC of 10 or lower while mastery allows automatic success on all Ride checks with a DC of 15 or lower) It is my hope that these changes can make for a more fast-paced game where it is unnecessary to sweat the small stuff... gnomes for instance. ;) [/QUOTE]
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