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*Pathfinder & Starfinder
Design & Development: The Warlock
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<blockquote data-quote="Cadfan" data-source="post: 3826703" data-attributes="member: 40961"><p>For me, flavor is purely for inspiration. I have absolutely zero problem reflavoring a class. I do it reflexively when I create a character. I start from the concept, and build the character using the classes like tools. The class flavor only helps if it cues me in to new concepts.</p><p></p><p>So count me unconcerned about the warlock's flavor.</p><p></p><p>What I'm more interested in is the mechanics.</p><p></p><p>In 3e, the wizard had vancian magic, the sorcerer had vancian magic with a crude hack built in to it, the psion had spell points designed to approximate vancian magic, and the warlock had a list of abilities it could use at will, plus one generic blast attack that could be customized through a "mix and match" feature of shapes and types.</p><p></p><p>Now the wizard seems to have some at will abilities, and a tiny bit of vancian magic. The sorcerer is instantly rendered redundant, since he was just a wizard with a "no cd" crack installed. The psion isn't redundant, but he will need heavy revision, since his powers used to shadow vancian magic pretty well, except with his own spell point based crack. The psion has a lot of the characteristics that led to the wizard getting revised, so he'll probably get revised as well.</p><p></p><p>That leaves the warlock. He lost one of his major abilities, the nearly exclusive use of at will powers, to the wizard. I assume that he's going to be more than a wizard with a different power list, since the 4e system seems pretty committed to that. So I wonder what mechanical features he'll have that a wizard will not have? </p><p></p><p>The article mentions</p><p>1. marked targets</p><p>2. "boon of souls"</p><p>3. curses</p><p>4. what I interpret to mean pact like abilities with entities from either the infernal realm, the shadow realm, or the fey realm,</p><p>5. eldritch blast is still around</p><p>6. curses</p><p>7. conjurations</p><p>8. movement powers</p><p></p><p>The last 3 are the most important. I assume the wizard will have access to conjuration, movement powers, and probably curse-like powers since I read that as meaning offensive spells that de-buff. The wizard also has a "wizard strike" (maybe not the final name) which many suspect is an at will attack power.</p><p></p><p>So, what will the mechanical difference be? I'm sure there will be one, since the design team seems committed to having one. I just don't know what it will be now.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3826703, member: 40961"] For me, flavor is purely for inspiration. I have absolutely zero problem reflavoring a class. I do it reflexively when I create a character. I start from the concept, and build the character using the classes like tools. The class flavor only helps if it cues me in to new concepts. So count me unconcerned about the warlock's flavor. What I'm more interested in is the mechanics. In 3e, the wizard had vancian magic, the sorcerer had vancian magic with a crude hack built in to it, the psion had spell points designed to approximate vancian magic, and the warlock had a list of abilities it could use at will, plus one generic blast attack that could be customized through a "mix and match" feature of shapes and types. Now the wizard seems to have some at will abilities, and a tiny bit of vancian magic. The sorcerer is instantly rendered redundant, since he was just a wizard with a "no cd" crack installed. The psion isn't redundant, but he will need heavy revision, since his powers used to shadow vancian magic pretty well, except with his own spell point based crack. The psion has a lot of the characteristics that led to the wizard getting revised, so he'll probably get revised as well. That leaves the warlock. He lost one of his major abilities, the nearly exclusive use of at will powers, to the wizard. I assume that he's going to be more than a wizard with a different power list, since the 4e system seems pretty committed to that. So I wonder what mechanical features he'll have that a wizard will not have? The article mentions 1. marked targets 2. "boon of souls" 3. curses 4. what I interpret to mean pact like abilities with entities from either the infernal realm, the shadow realm, or the fey realm, 5. eldritch blast is still around 6. curses 7. conjurations 8. movement powers The last 3 are the most important. I assume the wizard will have access to conjuration, movement powers, and probably curse-like powers since I read that as meaning offensive spells that de-buff. The wizard also has a "wizard strike" (maybe not the final name) which many suspect is an at will attack power. So, what will the mechanical difference be? I'm sure there will be one, since the design team seems committed to having one. I just don't know what it will be now. [/QUOTE]
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