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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: The Warlock
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<blockquote data-quote="GoodKingJayIII" data-source="post: 3827037" data-attributes="member: 13804"><p>I can see where some of the concern is coming from regarding the flavor of "pact-making" and the overall devilish/demonic implications of this edition. Ever since we've known about Points of Light, it's been obvious that WotC was going for something much darker and grittier this edition. That isn't going to fly for everyone. Luckily the flavor is so generic that it can be ignored, but I'm starting to see why the general philosophy might make folks uncomfortable.</p><p></p><p>As it concerns the warlock specifically, I don't think the problem is insurmountable. The somewhat questionable nature of achieving their powers does not necessarily require a sociopathic and sadistic personality. Obviously if you're making pacts with devils and demons, chances are you are Neutral at best. But with regards to Feral and Shadow pacts, there are strong arguments going the other way. A Bruce Wayne/Batman type personality comes to mind immediately, where a warlock might use the horrifying powers of the Shadowfell to put an end to corruption and evil. While this probably isn't the guy you'd invite over for biscuits, that in no way makes him Evil.</p><p></p><p>Even someone who has pact with a malevolent outsider is not necessarily a bloodthirsty power-monger. Perhaps someone was forced into the pact. "Bind yourself to the demon Rashagol or your girlfriend gets it!" That kind of thing. There are a lot of possibilities for the character, no matter what kind of pact a player chooses.</p><p></p><p>I'm sad to see the Sorcerer go, but I think the warlock will make a solid replacement, at least for now. Eventually I'd like to see the Sorcerer make its way back into the game.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 3827037, member: 13804"] I can see where some of the concern is coming from regarding the flavor of "pact-making" and the overall devilish/demonic implications of this edition. Ever since we've known about Points of Light, it's been obvious that WotC was going for something much darker and grittier this edition. That isn't going to fly for everyone. Luckily the flavor is so generic that it can be ignored, but I'm starting to see why the general philosophy might make folks uncomfortable. As it concerns the warlock specifically, I don't think the problem is insurmountable. The somewhat questionable nature of achieving their powers does not necessarily require a sociopathic and sadistic personality. Obviously if you're making pacts with devils and demons, chances are you are Neutral at best. But with regards to Feral and Shadow pacts, there are strong arguments going the other way. A Bruce Wayne/Batman type personality comes to mind immediately, where a warlock might use the horrifying powers of the Shadowfell to put an end to corruption and evil. While this probably isn't the guy you'd invite over for biscuits, that in no way makes him Evil. Even someone who has pact with a malevolent outsider is not necessarily a bloodthirsty power-monger. Perhaps someone was forced into the pact. "Bind yourself to the demon Rashagol or your girlfriend gets it!" That kind of thing. There are a lot of possibilities for the character, no matter what kind of pact a player chooses. I'm sad to see the Sorcerer go, but I think the warlock will make a solid replacement, at least for now. Eventually I'd like to see the Sorcerer make its way back into the game. [/QUOTE]
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Design & Development: The Warlock
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