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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: The Warlock
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<blockquote data-quote="useridunavailable" data-source="post: 3827131" data-attributes="member: 53676"><p>Personally, I like it. Enduring effectiveness notwithstanding, I always found the 3.5 Warlock a bit below the power curve. Yeah, there were a few decent incantations, and the Eldritch Blast did <em>okay</em> damage (better with a few items from the MIC), but in terms of "kill it before it kills you" knockout power, I found it essentially unplayable in our group. If a character isn't truly devastating with our player base, it won't be able to stand up against multiple monsters 4-5 CR above our party level (the "before breakfast" encounter standard) like the rest of the party can. The guy walking around with the ranged joy buzzer just wasn't going to cut it. However, this view changed quite a bit with the release of <em>Complete Mage</em>, which really gave the Warlock a lot more options. Eldritch Theurge? He can zap a creature with his Eldritch Blast and then have a <em>Fireball</em> explode on the point of impact? Now <em>that's</em> cool! I'll bet they give the 4e Lock some neat options like that--otherwise, he'll just get stale.</p><p></p><p>Also, for those who are concerned about the dark flavor of the Warlock, I encourage you to take a look at the Enlightened Spirit from <em>Complete Mage</em> It's kind of like a Warlock/Paladin hybrid who rejects the dark forces from whence its powers originated and gets some really cool stuff from the forces of good. Also, perhaps the Feywild pact could be with some type of Eladrin? The term "pact" doesn't necessarily have a nefarious connotation...</p></blockquote><p></p>
[QUOTE="useridunavailable, post: 3827131, member: 53676"] Personally, I like it. Enduring effectiveness notwithstanding, I always found the 3.5 Warlock a bit below the power curve. Yeah, there were a few decent incantations, and the Eldritch Blast did [i]okay[/i] damage (better with a few items from the MIC), but in terms of "kill it before it kills you" knockout power, I found it essentially unplayable in our group. If a character isn't truly devastating with our player base, it won't be able to stand up against multiple monsters 4-5 CR above our party level (the "before breakfast" encounter standard) like the rest of the party can. The guy walking around with the ranged joy buzzer just wasn't going to cut it. However, this view changed quite a bit with the release of [i]Complete Mage[/i], which really gave the Warlock a lot more options. Eldritch Theurge? He can zap a creature with his Eldritch Blast and then have a [i]Fireball[/i] explode on the point of impact? Now [i]that's[/i] cool! I'll bet they give the 4e Lock some neat options like that--otherwise, he'll just get stale. Also, for those who are concerned about the dark flavor of the Warlock, I encourage you to take a look at the Enlightened Spirit from [i]Complete Mage[/i] It's kind of like a Warlock/Paladin hybrid who rejects the dark forces from whence its powers originated and gets some really cool stuff from the forces of good. Also, perhaps the Feywild pact could be with some type of Eladrin? The term "pact" doesn't necessarily have a nefarious connotation... [/QUOTE]
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Design & Development: The Warlock
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