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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: The Warlock
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<blockquote data-quote="Paraxis" data-source="post: 3827446" data-attributes="member: 13009"><p>Killing evil is ok in my games, most Undead and Evil Outsiders are easy calls to just go Hack and Slash, but not all goblin camps or drow patrols for that matter are neccessarily evil. Let's just say without getting political that sometimes it's a Good thing to go to war against Evil forces to me and my crew. But I'm a Texan so most of us got no problems with putting a needle in the arm of mentaly challenged women on death row, ie she must be evil to be there so killing her is good.</p><p></p><p>I guess the same argument goes to the whole cleric of good god vs. warlock thing. The cleric is serving his Good god so sure I have no issues with him killing Evil undead or a cleric of an Evil diety. </p><p></p><p>If the fluff holds up and we get a Lawful(Infernal), Neutral(Shadow), Chaos(Feywild) version of the warlock and different powers for each then I am cool with the class as a whole. It broadens the prospects and gets good ideas going.</p><p></p><p>I just think that the fluff will not be more then a line or two in the first paragraph. Then the class itself will be full of infernal and evil flavor.</p><p></p><p>As far as the whole assassin thing from 1E goes, I always thought that it belonged in the DMG and if my memory serves me right it was. </p><p></p><p>I guess I like the whole points of light thing, and have been doing it for years now just didn't ever capture the feel as well as those words do, but now alot of fluff (Tieflings and Warlocks, mostly) are making it seem like the players are the darkness not the light.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 3827446, member: 13009"] Killing evil is ok in my games, most Undead and Evil Outsiders are easy calls to just go Hack and Slash, but not all goblin camps or drow patrols for that matter are neccessarily evil. Let's just say without getting political that sometimes it's a Good thing to go to war against Evil forces to me and my crew. But I'm a Texan so most of us got no problems with putting a needle in the arm of mentaly challenged women on death row, ie she must be evil to be there so killing her is good. I guess the same argument goes to the whole cleric of good god vs. warlock thing. The cleric is serving his Good god so sure I have no issues with him killing Evil undead or a cleric of an Evil diety. If the fluff holds up and we get a Lawful(Infernal), Neutral(Shadow), Chaos(Feywild) version of the warlock and different powers for each then I am cool with the class as a whole. It broadens the prospects and gets good ideas going. I just think that the fluff will not be more then a line or two in the first paragraph. Then the class itself will be full of infernal and evil flavor. As far as the whole assassin thing from 1E goes, I always thought that it belonged in the DMG and if my memory serves me right it was. I guess I like the whole points of light thing, and have been doing it for years now just didn't ever capture the feel as well as those words do, but now alot of fluff (Tieflings and Warlocks, mostly) are making it seem like the players are the darkness not the light. [/QUOTE]
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Design & Development: The Warlock
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