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*Pathfinder & Starfinder
Design & Development: The Warlock
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3828272" data-attributes="member: 18549"><p>Assume it's the rhetorical "you" and stop defending people who are, in fact, calling people names.</p><p></p><p></p><p>Sure, one could play that way. It's not the way that 90% of games are played, but it's entirely possible. Given that the vast majority of games are "go somewhere, kill something, get loot and XP," I hardly think you're justified in calling my characterization 100% wrong.</p><p></p><p></p><p></p><p>No, that would be genre mixing.</p><p></p><p></p><p>I can't speak to Jack Bauer, since I've never watched whatever he's in, but James Bond is a stone-cold killer. He never gave a rat's butt whether what he did was for the greater good. He just enjoyed being a super-spy. It got him action, girls, and martinis, and he really had no other goals in life. He's the good guy because he's instructed to be by his handlers, to which he is loyal. He's actually a pretty fantastic example of how to set up a character of questionable morals to operate in a game-friendly way. </p><p></p><p></p><p>Go back and read the flavour text of the 3.5 warlock. Some of them are suggested to be what you might call "pact scions." In other words, they inherited the family business through no fault of their own.</p><p></p><p></p><p>And this makes a bad concept for an infernal warlock because...</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3828272, member: 18549"] Assume it's the rhetorical "you" and stop defending people who are, in fact, calling people names. Sure, one could play that way. It's not the way that 90% of games are played, but it's entirely possible. Given that the vast majority of games are "go somewhere, kill something, get loot and XP," I hardly think you're justified in calling my characterization 100% wrong. No, that would be genre mixing. I can't speak to Jack Bauer, since I've never watched whatever he's in, but James Bond is a stone-cold killer. He never gave a rat's butt whether what he did was for the greater good. He just enjoyed being a super-spy. It got him action, girls, and martinis, and he really had no other goals in life. He's the good guy because he's instructed to be by his handlers, to which he is loyal. He's actually a pretty fantastic example of how to set up a character of questionable morals to operate in a game-friendly way. Go back and read the flavour text of the 3.5 warlock. Some of them are suggested to be what you might call "pact scions." In other words, they inherited the family business through no fault of their own. And this makes a bad concept for an infernal warlock because... [/QUOTE]
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Design & Development: The Warlock
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