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*Pathfinder & Starfinder
Design & Development: The Warlock
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<blockquote data-quote="hopeless" data-source="post: 3828843" data-attributes="member: 36349"><p><strong>Nice to hear from you</strong></p><p></p><p></p><p></p><p>No what I stated was two variations that you misconstrued to be the same.</p><p>A common fallacy is associating powergaming with roleplaying, they aren't the same thing.</p><p>What I mentioned was one person selecting a warlock purely for the abilities it possessed and trying very poorly to explain why they want to continue in that class, the second was an attempt to explain why they were continuing and in such a way to make it a legitimate reason, and by that I mean one was being very obvious the other was actually trying to explain "why" they were continuing as a warlock something this thread hasn't bothered to look at except for that example of Spawn.</p><p></p><p></p><p></p><p>I simply pointed out my view, its not ingrained in stone, I just CANNOT see this class as core and would require at the very least it to be the result of multiclassing and not a starting class since I would rather there be an option for them to say this level I go up as this because I'm trying to resist the curse of the warlock not I'm increasing my level without roleplaying the consequences which is my point with this class THERE ARE CONSEQUENCES so I really would like to see examples of what people think of as good reasons for warlock characters you know for example Full Metal Alchemist gave a pretty good background for one and thats what I'm not seeing here.</p><p></p><p>Warlock is thought apparently as "cool", its not its a 4e character class and I would like an explanation for WHY it and not some other class that deserves that slot.</p><p></p><p>I agree a sorceror can fulfil that role better, but I'm still thinking its an npc class for villains so when the phb comes out there's a suitable nemesis for the party to fight against.</p><p></p><p>And for me thats fine, but I'd like them to be perfectly clear on this class and from what I've seen and heard so far its not.</p><p></p><p>Until they explain what they've replaced the alignments with I can only assume they're doing this because if there were alignments they would be right royally stuffed and that just stinks since I've read ideas in this thread which look reasonable to me and I don't like Warlocks!</p><p></p><p>That doesn't mean I won't allow a player to try and change my mind, I just prefer them to surprise me and not disappoint which is what this release about the warlock has been doing.</p></blockquote><p></p>
[QUOTE="hopeless, post: 3828843, member: 36349"] [b]Nice to hear from you[/b] No what I stated was two variations that you misconstrued to be the same. A common fallacy is associating powergaming with roleplaying, they aren't the same thing. What I mentioned was one person selecting a warlock purely for the abilities it possessed and trying very poorly to explain why they want to continue in that class, the second was an attempt to explain why they were continuing and in such a way to make it a legitimate reason, and by that I mean one was being very obvious the other was actually trying to explain "why" they were continuing as a warlock something this thread hasn't bothered to look at except for that example of Spawn. I simply pointed out my view, its not ingrained in stone, I just CANNOT see this class as core and would require at the very least it to be the result of multiclassing and not a starting class since I would rather there be an option for them to say this level I go up as this because I'm trying to resist the curse of the warlock not I'm increasing my level without roleplaying the consequences which is my point with this class THERE ARE CONSEQUENCES so I really would like to see examples of what people think of as good reasons for warlock characters you know for example Full Metal Alchemist gave a pretty good background for one and thats what I'm not seeing here. Warlock is thought apparently as "cool", its not its a 4e character class and I would like an explanation for WHY it and not some other class that deserves that slot. I agree a sorceror can fulfil that role better, but I'm still thinking its an npc class for villains so when the phb comes out there's a suitable nemesis for the party to fight against. And for me thats fine, but I'd like them to be perfectly clear on this class and from what I've seen and heard so far its not. Until they explain what they've replaced the alignments with I can only assume they're doing this because if there were alignments they would be right royally stuffed and that just stinks since I've read ideas in this thread which look reasonable to me and I don't like Warlocks! That doesn't mean I won't allow a player to try and change my mind, I just prefer them to surprise me and not disappoint which is what this release about the warlock has been doing. [/QUOTE]
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Design & Development: The Warlock
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