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General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: The Warlock
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3829978" data-attributes="member: 710"><p>I am aware of that, but I just liked to point out some (in my view) interesting ideas.</p><p>I'd call it a "orthogonal" answer - not following the current main direction of the thread (which is more about how the Warlock is dark and how it fits or does not fit in a campaign)</p><p></p><p></p><p>But what is with the other parties, that don't have these limitations? Why shouldn't there be a core class that they can use well in their game? Or do you think the split between parties with a use for the class and parties without the use is less than 1/8th (since the Warlock is only 1/8 of the core classes?)</p><p></p><p>Personally, I like the class because it adds another "spellcaster" archetype into the game.</p><p>We already have the caster that relies on learning spells (Wizard), and we have a caster that relies on his belief (Cleric). </p><p>But until now, there was no spellcaster that relied on pacts with otherworldly beings for his powers. It might seem that Clerics fit this idea, but they are not pacting with their gods - they really believe in the ideals of their gods. A Warlock is different, for him it is a way to gain power to support his own goals. He might have to do something to get the powers in exchange.</p><p>(From a Warlocks perspective: Having to fulfill some small tasks for his patron is a lot better than studying in a boring arcane library, or having to listen to sermons and following some bizarre rituals devised by his gods...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3829978, member: 710"] I am aware of that, but I just liked to point out some (in my view) interesting ideas. I'd call it a "orthogonal" answer - not following the current main direction of the thread (which is more about how the Warlock is dark and how it fits or does not fit in a campaign) But what is with the other parties, that don't have these limitations? Why shouldn't there be a core class that they can use well in their game? Or do you think the split between parties with a use for the class and parties without the use is less than 1/8th (since the Warlock is only 1/8 of the core classes?) Personally, I like the class because it adds another "spellcaster" archetype into the game. We already have the caster that relies on learning spells (Wizard), and we have a caster that relies on his belief (Cleric). But until now, there was no spellcaster that relied on pacts with otherworldly beings for his powers. It might seem that Clerics fit this idea, but they are not pacting with their gods - they really believe in the ideals of their gods. A Warlock is different, for him it is a way to gain power to support his own goals. He might have to do something to get the powers in exchange. (From a Warlocks perspective: Having to fulfill some small tasks for his patron is a lot better than studying in a boring arcane library, or having to listen to sermons and following some bizarre rituals devised by his gods...) [/QUOTE]
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Design & Development: The Warlock
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