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*Pathfinder & Starfinder
Design & Development: The Warlock
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<blockquote data-quote="Exen Trik" data-source="post: 3840245" data-attributes="member: 34942"><p>Um, what are you people talking about? A warlock that takes levels in something else isn't breaking a pact or anything or leaving it behind or anything, they just aren't getting better at their warlockery. </p><p></p><p>As far as debate over the effect of evil pacts, as long as the character is non-good I don't see much of a problem. Sure a warlock with a fiendish pact might be an angel slaying, baby eating, willing tool of sinister forces, or he might simply be charged with taking out the fiendish competition.</p><p></p><p>I also don't see a problem with celestial pacts, especially in the manner of self-righteous overzealous archons of butt-whoopery. Paladin's in 3e are played like that fairly often anyways, being fond of slaying evil but not so much being lawful or honorable. A class that can claim that shtick by default seems like a great idea to me.</p><p></p><p>But here's the thing that gets my goat: why is the warlock considered arcane anyways? It seems pacts with outsiders, while certainly not at the level of dealing with gods, is much more a divine sort of power source. Not that power source is likely to be a big a big deal anyways, but I'd like it more consistent.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 3840245, member: 34942"] Um, what are you people talking about? A warlock that takes levels in something else isn't breaking a pact or anything or leaving it behind or anything, they just aren't getting better at their warlockery. As far as debate over the effect of evil pacts, as long as the character is non-good I don't see much of a problem. Sure a warlock with a fiendish pact might be an angel slaying, baby eating, willing tool of sinister forces, or he might simply be charged with taking out the fiendish competition. I also don't see a problem with celestial pacts, especially in the manner of self-righteous overzealous archons of butt-whoopery. Paladin's in 3e are played like that fairly often anyways, being fond of slaying evil but not so much being lawful or honorable. A class that can claim that shtick by default seems like a great idea to me. But here's the thing that gets my goat: why is the warlock considered arcane anyways? It seems pacts with outsiders, while certainly not at the level of dealing with gods, is much more a divine sort of power source. Not that power source is likely to be a big a big deal anyways, but I'd like it more consistent. [/QUOTE]
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Design & Development: The Warlock
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