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Design & Development: The Warlock
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3840249" data-attributes="member: 710"><p>Some people do use training rules. I never did. And we usually also try to minimize using gamist terms in-character. (Spells and monster names are fine, but feats?)</p><p></p><p></p><p>It might be an excuse to play an "evil" character, but with the benefit of him being a part of the party and doing his own thing and hoping to slit their throats in the night or something like that. You're not playing Belkar (OotS), you're playing Angel (Buffyverse). Now, this still might not be for everyone (I am tempted to try this, but on the other hand, the whole "Oh woe is me" thing can get old, sometimes from the beginning <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), but I think it's a concept that is viable enough to be a core option.</p><p></p><p></p><p>That's a good question. I think dealing with devils and demons fits "Arcane" better than "Divine". There is a difference between having power granted by your faith in a god, and having your power granted by a pact. Most of the time, Divine characters don't interact directly with their source of power (their god), but dealing with Devils is more "personal".</p><p>But that is just one possible view.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3840249, member: 710"] Some people do use training rules. I never did. And we usually also try to minimize using gamist terms in-character. (Spells and monster names are fine, but feats?) It might be an excuse to play an "evil" character, but with the benefit of him being a part of the party and doing his own thing and hoping to slit their throats in the night or something like that. You're not playing Belkar (OotS), you're playing Angel (Buffyverse). Now, this still might not be for everyone (I am tempted to try this, but on the other hand, the whole "Oh woe is me" thing can get old, sometimes from the beginning :) ), but I think it's a concept that is viable enough to be a core option. That's a good question. I think dealing with devils and demons fits "Arcane" better than "Divine". There is a difference between having power granted by your faith in a god, and having your power granted by a pact. Most of the time, Divine characters don't interact directly with their source of power (their god), but dealing with Devils is more "personal". But that is just one possible view. [/QUOTE]
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Design & Development: The Warlock
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