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Design & Development: Traps is up!
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<blockquote data-quote="Slander" data-source="post: 3970790" data-attributes="member: 1593"><p>Just an FYI on the trap rules for Xen'drik. There are actually two DCs. The first, and lower DC, is to locate the trap trigger(s). A second, higher DC, locates the trap itself or from where the attacks might originate. There can also be multiple disarm points for traps, some with lower DCs to negate specific trap sections, and other higher DCs to disarm the entire trap at once.</p><p></p><p>This would mitigate the all or nothing approach. The DM can ensure one or two characters will likely have the Perception score to notice the trigger(s), but they still might need to take time and figure out from where the trap is going to spring. That second check will likely be an active Search check (or whatever it is in 4E). And in the midst of a battle, those Search checks are going to be all the more stressful.</p></blockquote><p></p>
[QUOTE="Slander, post: 3970790, member: 1593"] Just an FYI on the trap rules for Xen'drik. There are actually two DCs. The first, and lower DC, is to locate the trap trigger(s). A second, higher DC, locates the trap itself or from where the attacks might originate. There can also be multiple disarm points for traps, some with lower DCs to negate specific trap sections, and other higher DCs to disarm the entire trap at once. This would mitigate the all or nothing approach. The DM can ensure one or two characters will likely have the Perception score to notice the trigger(s), but they still might need to take time and figure out from where the trap is going to spring. That second check will likely be an active Search check (or whatever it is in 4E). And in the midst of a battle, those Search checks are going to be all the more stressful. [/QUOTE]
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