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Design & Development: Traps is up!
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<blockquote data-quote="Novem5er" data-source="post: 3970819" data-attributes="member: 57859"><p>It would have been nice if the author would have included an example trap. This would probably ease some of the concern the article generates. I can't wait for 4e, but I'm starting to side with those posters who are sick of the marketing so far. Honestly, this article didn't tell us anything that we haven't been told before. I don't know where I read it, but I thought it was common knowledge that traps were going to be multi-stage events that involved multiple PCs, not just Rogues.</p><p></p><p>Anyway, I still find the idea great... even if the crunch isn't here yet.</p><p></p><p>To those who think auto-detect is bad... I think you have to think bigger. I tend to think of a trap as single pit or spear-launcher. I'm guessing this wont be the case any more (or at least the norm). Somebody mentioned the Indiana Jones traps... remember the crushing room?</p><p> </p><p>To put that trap into D&D perspective: Indy's Perception score wasn't high enough to identify that the room was trapped. Then, that girl he was with triggered it by pulling the wrong lever. But how could she know which one was the right lever??? The DM must be cheating... not so!</p><p></p><p>Even though the trap was bound to be triggered and poor Indy was bound to be stuck in the room, the encounter isn't over. The DM isn't cheating any more than he is when he places monsters in the PCs path. Now that Indy is trapped, he has X many rounds before the ceiling collapses. He attempts to lodge a skull into the gears (rolls Dungeoneering vs DC 10) and manages to delay the ceiling Y rounds.</p><p></p><p>Outside, that girl has to reach in and pull the right lever, but the holes are filled with bugs. She has to roll Concentration vs DC 10 to ignore the crawly things (bites, pinches, 1 pt damage?) and pull the lever. Of course, that girl failed her first couple of rolls, so if Indy hadn't jammed that skull in the wheel, he would have been squashed. Thankfully, team work and some good ideas and rolls saves the day.</p><p></p><p>So even if the party is bound to fail the initial Perception roll, the trap can still be a fair and challenging encounter. Now, what if Indy would have made his initial Perception and realized the room was trapped? Well, that door was still closed, so he still had to pull a lever to get it open. He knew the whole place was rigged, but was forced to continue... now more rolls determine if they can disarm the trap before it's triggered.</p><p></p><p>Tell me, which scene makes for a better movie?</p></blockquote><p></p>
[QUOTE="Novem5er, post: 3970819, member: 57859"] It would have been nice if the author would have included an example trap. This would probably ease some of the concern the article generates. I can't wait for 4e, but I'm starting to side with those posters who are sick of the marketing so far. Honestly, this article didn't tell us anything that we haven't been told before. I don't know where I read it, but I thought it was common knowledge that traps were going to be multi-stage events that involved multiple PCs, not just Rogues. Anyway, I still find the idea great... even if the crunch isn't here yet. To those who think auto-detect is bad... I think you have to think bigger. I tend to think of a trap as single pit or spear-launcher. I'm guessing this wont be the case any more (or at least the norm). Somebody mentioned the Indiana Jones traps... remember the crushing room? To put that trap into D&D perspective: Indy's Perception score wasn't high enough to identify that the room was trapped. Then, that girl he was with triggered it by pulling the wrong lever. But how could she know which one was the right lever??? The DM must be cheating... not so! Even though the trap was bound to be triggered and poor Indy was bound to be stuck in the room, the encounter isn't over. The DM isn't cheating any more than he is when he places monsters in the PCs path. Now that Indy is trapped, he has X many rounds before the ceiling collapses. He attempts to lodge a skull into the gears (rolls Dungeoneering vs DC 10) and manages to delay the ceiling Y rounds. Outside, that girl has to reach in and pull the right lever, but the holes are filled with bugs. She has to roll Concentration vs DC 10 to ignore the crawly things (bites, pinches, 1 pt damage?) and pull the lever. Of course, that girl failed her first couple of rolls, so if Indy hadn't jammed that skull in the wheel, he would have been squashed. Thankfully, team work and some good ideas and rolls saves the day. So even if the party is bound to fail the initial Perception roll, the trap can still be a fair and challenging encounter. Now, what if Indy would have made his initial Perception and realized the room was trapped? Well, that door was still closed, so he still had to pull a lever to get it open. He knew the whole place was rigged, but was forced to continue... now more rolls determine if they can disarm the trap before it's triggered. Tell me, which scene makes for a better movie? [/QUOTE]
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