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Design & Development: Traps is up!
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<blockquote data-quote="Spinachcat" data-source="post: 3972282" data-attributes="member: 37588"><p>I run D&D tournaments and one of my major rules is that your characters are ALWAYS alert and looking for danger. You can always take your time to search for something if you like, but when there is a trap, I ask the person about to trigger the trap to make their roll. If success, then I say that they spotted the danger only seconds before and noticed something weird. </p><p></p><p>Then we go into figuring out what the weird danger may be. Once they learn that is a trap, then we go into the disarm phase which is sometimes just a roll, but sometimes more than that. </p><p></p><p>Remember the Elf's 1 in 6 passive search for secret doors? I do the same thing with traps and I have never had a problem. BTW, I usually don't put a thief in the party because I want them to deal with traps as more than a die roll. </p><p></p><p>I am NOT sure about the 4e "Perception Radar" and having to keep track of everyone's radar score as they move about the game board. I wonder about that in practice. Especially with the +1 from an Elf if you are within 5 squares which makes all the other player scores become variable. I will probably houserule this to...if you can see the elf, you get +1.</p></blockquote><p></p>
[QUOTE="Spinachcat, post: 3972282, member: 37588"] I run D&D tournaments and one of my major rules is that your characters are ALWAYS alert and looking for danger. You can always take your time to search for something if you like, but when there is a trap, I ask the person about to trigger the trap to make their roll. If success, then I say that they spotted the danger only seconds before and noticed something weird. Then we go into figuring out what the weird danger may be. Once they learn that is a trap, then we go into the disarm phase which is sometimes just a roll, but sometimes more than that. Remember the Elf's 1 in 6 passive search for secret doors? I do the same thing with traps and I have never had a problem. BTW, I usually don't put a thief in the party because I want them to deal with traps as more than a die roll. I am NOT sure about the 4e "Perception Radar" and having to keep track of everyone's radar score as they move about the game board. I wonder about that in practice. Especially with the +1 from an Elf if you are within 5 squares which makes all the other player scores become variable. I will probably houserule this to...if you can see the elf, you get +1. [/QUOTE]
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