Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Traps is up!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 3972403" data-attributes="member: 32164"><p>I don't see why the trap needs to "roll" its stealth check. It's not moving, it's well concealed, it's in no danger, and it's in no hurry. In effect, it's "taking 10" - which means a static DC.</p><p></p><p>So I am disagreeing with you. You think traps aren't terrain features. However, that is PRECISELY what they are. However, there's no reason that has to mean that they're boring. Because it doesn't have to be a question of making the trap "easy to find" and therefore a non-event versus making it "hard to find," and therefore auto-damage.</p><p></p><p>I'd rather it goes more like "you might trigger the trap, and you might not." But whether or not it triggers, that's where the fun <em>starts</em>. If it's triggered, you can try to avoid its effects, disable it, or destroy it. If you find it before it triggers, you now have to figure out how to disable it, destroy it, or pass it without triggering it.</p><p></p><p>Both of those situations are compelling. And they have nothing to do with how hard the trap is to find. They're different kinds of challenges, certainly, but they're both, IMO, valid uses for traps.</p><p></p><p>That's in sharp contrast to the pit trap you don't see until you fall into it. That's, IMO, a crappy trap.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3972403, member: 32164"] I don't see why the trap needs to "roll" its stealth check. It's not moving, it's well concealed, it's in no danger, and it's in no hurry. In effect, it's "taking 10" - which means a static DC. So I am disagreeing with you. You think traps aren't terrain features. However, that is PRECISELY what they are. However, there's no reason that has to mean that they're boring. Because it doesn't have to be a question of making the trap "easy to find" and therefore a non-event versus making it "hard to find," and therefore auto-damage. I'd rather it goes more like "you might trigger the trap, and you might not." But whether or not it triggers, that's where the fun [i]starts[/i]. If it's triggered, you can try to avoid its effects, disable it, or destroy it. If you find it before it triggers, you now have to figure out how to disable it, destroy it, or pass it without triggering it. Both of those situations are compelling. And they have nothing to do with how hard the trap is to find. They're different kinds of challenges, certainly, but they're both, IMO, valid uses for traps. That's in sharp contrast to the pit trap you don't see until you fall into it. That's, IMO, a crappy trap. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Design & Development: Traps is up!
Top