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Design & Development: Traps is up!
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<blockquote data-quote="Imaro" data-source="post: 3973342" data-attributes="member: 48965"><p>You know, as far as the active search goes, one thing I do in my games is have the characters roll five Spot rolls beforehand then I place them in random order. These scores are what I use to determine whether they locate a trap, secret door, etc. when they declare they are looking. After those five rolls are used five more are made and replace those. This isn't that hard to keep track of on a sheet of paper and it keeps the variability.</p><p></p><p>Another thing I don't like about the static perception vs. static trap DC is that there is now no chance for someone with a lower perception score to notice something that those with higher scores don't. This ultimately means that unless a party seperates alot, they really only need one character (whoever can get the highest total) to invest ranks in the perception skill. Everyone else is basically useless as far as noticing something to save the party. I know D&D is a game first, but their are plenty of examples in various media of a character with a lower perception score noticing things, through happenstance or luck, that those with a higher score don't. In fact whole...more fun... and... not being useless 4e design philosophy seems to fall apart here. How boring will it get once everyone except the player with the highest perception score realizes they really don't have any chance of noticing things any player with a higher perception won't notice?</p></blockquote><p></p>
[QUOTE="Imaro, post: 3973342, member: 48965"] You know, as far as the active search goes, one thing I do in my games is have the characters roll five Spot rolls beforehand then I place them in random order. These scores are what I use to determine whether they locate a trap, secret door, etc. when they declare they are looking. After those five rolls are used five more are made and replace those. This isn't that hard to keep track of on a sheet of paper and it keeps the variability. Another thing I don't like about the static perception vs. static trap DC is that there is now no chance for someone with a lower perception score to notice something that those with higher scores don't. This ultimately means that unless a party seperates alot, they really only need one character (whoever can get the highest total) to invest ranks in the perception skill. Everyone else is basically useless as far as noticing something to save the party. I know D&D is a game first, but their are plenty of examples in various media of a character with a lower perception score noticing things, through happenstance or luck, that those with a higher score don't. In fact whole...more fun... and... not being useless 4e design philosophy seems to fall apart here. How boring will it get once everyone except the player with the highest perception score realizes they really don't have any chance of noticing things any player with a higher perception won't notice? [/QUOTE]
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