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Design & Development: Warlord Article UP!
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<blockquote data-quote="Bishmon" data-source="post: 4108290" data-attributes="member: 56176"><p>Ok, while I agree that the names aren't that good, I think people should be cautious before labeling them 'high fantasy', 'videogamey', or 'anime'. There's a number of names in modern martial arts that are also a bit silly, such as an anaconda choke, Superman punch, gator roll, guillotine choke, axe kick, omoplata, gogoplata, rear naked choke, darce choke, etc. So to think that these sorts of odd names only fall in the realm of more fantastic or unrealistic mediums is a bit off-base.</p><p></p><p>That being said, I wish WotC would do better than these sort of odd names.</p><p></p><p>As for the warlord, so far so good. I really like the idea behind it, so I'm eager to see the mechanics. The three powers presented were fine, definitely didn't do anything to dissuade me, I'm just eager to see a good bit more to know if it comes close to my hopes for the idea.</p></blockquote><p></p>
[QUOTE="Bishmon, post: 4108290, member: 56176"] Ok, while I agree that the names aren't that good, I think people should be cautious before labeling them 'high fantasy', 'videogamey', or 'anime'. There's a number of names in modern martial arts that are also a bit silly, such as an anaconda choke, Superman punch, gator roll, guillotine choke, axe kick, omoplata, gogoplata, rear naked choke, darce choke, etc. So to think that these sorts of odd names only fall in the realm of more fantastic or unrealistic mediums is a bit off-base. That being said, I wish WotC would do better than these sort of odd names. As for the warlord, so far so good. I really like the idea behind it, so I'm eager to see the mechanics. The three powers presented were fine, definitely didn't do anything to dissuade me, I'm just eager to see a good bit more to know if it comes close to my hopes for the idea. [/QUOTE]
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