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Design & Development: Warlord Article UP!
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<blockquote data-quote="Falling Icicle" data-source="post: 4108327" data-attributes="member: 17077"><p>This is actually the first class preview that has really turned me off. Three things in particular about the Warlord bother me.</p><p></p><p>1. The names are very cheesy and anime-ish. This is D&D, not Exalted. Wuxia/anime style names don't belong in a medieval fantasy game. These names are, IMHO, totally inappropriate for the setting. If this were an oriental campaign book, that might be a different matter. But this class is going to be in the core book.</p><p></p><p>2. White Raven Onslaught appears to allow allies to move each other around even if they are unwilling. This was one of my worst fears about the warlord, that it would have too much control over other players' characters. I'm not at all pleased to see this fear being realised.</p><p></p><p>3. The powers lack any sense of (you guessed it) versimilitude. There's no believable explanation for how these techniques work. We're just supposed to suspend disbelief and accept that warlords can apparently slide people around the battlefield, keep them from moving, allow them to spontaneously charge when it's not their turn, etc merely through "teamwork" and "inspiration." This is definately what people have been talking about when they say that 4e feels more like a board game than an RPG. And the Warlord class, more than any other, seems to exemplify that style of play.</p><p></p><p>I really wish they had kept the Bard instead.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4108327, member: 17077"] This is actually the first class preview that has really turned me off. Three things in particular about the Warlord bother me. 1. The names are very cheesy and anime-ish. This is D&D, not Exalted. Wuxia/anime style names don't belong in a medieval fantasy game. These names are, IMHO, totally inappropriate for the setting. If this were an oriental campaign book, that might be a different matter. But this class is going to be in the core book. 2. White Raven Onslaught appears to allow allies to move each other around even if they are unwilling. This was one of my worst fears about the warlord, that it would have too much control over other players' characters. I'm not at all pleased to see this fear being realised. 3. The powers lack any sense of (you guessed it) versimilitude. There's no believable explanation for how these techniques work. We're just supposed to suspend disbelief and accept that warlords can apparently slide people around the battlefield, keep them from moving, allow them to spontaneously charge when it's not their turn, etc merely through "teamwork" and "inspiration." This is definately what people have been talking about when they say that 4e feels more like a board game than an RPG. And the Warlord class, more than any other, seems to exemplify that style of play. I really wish they had kept the Bard instead. [/QUOTE]
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