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Design & Development: Warlord Article UP!
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<blockquote data-quote="Fallen Seraph" data-source="post: 4108335" data-attributes="member: 57894"><p>Ehh, I don't know but to me all the powers make sense in my books. As soon as I read each power I could visualize how that would work in-game.</p><p></p><p>As for controlling other players, it simply allows them to slide or charge, you aren't designating where they are sliding or charging, so it is giving them the opportunity to slide or charge. Which I wouldn't designate as controlling.</p><p></p><p>Especially when you consider these one's with other player movement work for the entire encounter that means people can skip it first time, second time, third time, but use it fourth time if they wish.</p><p></p><p>As for the names, they are game-terms, they don't affect in-game stuff so I really don't care one way or they other what they are called in many regards. Sure some names are stupid, but that doesn't affect the actual mechanics.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4108335, member: 57894"] Ehh, I don't know but to me all the powers make sense in my books. As soon as I read each power I could visualize how that would work in-game. As for controlling other players, it simply allows them to slide or charge, you aren't designating where they are sliding or charging, so it is giving them the opportunity to slide or charge. Which I wouldn't designate as controlling. Especially when you consider these one's with other player movement work for the entire encounter that means people can skip it first time, second time, third time, but use it fourth time if they wish. As for the names, they are game-terms, they don't affect in-game stuff so I really don't care one way or they other what they are called in many regards. Sure some names are stupid, but that doesn't affect the actual mechanics. [/QUOTE]
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