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Design & Development: Warlord Article UP!
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<blockquote data-quote="KarinsDad" data-source="post: 4108442" data-attributes="member: 2011"><p>Allow to position?</p><p></p><p>Your rational fails. This power occurs until the end of the encounter (as long as any two allies are adjacent). Why? Because the rules says so. Your rational does not describe why that long duration of this "superior postioning" would exist. Nor does your rational describe a 2 square wide corridor scenario where the opponent is merely backing away.</p><p></p><p>And why could the allies not get this superior positioning without the Warlord's help?</p><p></p><p>Face it. This is a mystical supernatural ability that allows some weird rule modification, just because a designer thought it would be cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>One cannot rationalize it beyond "that's how the rule reads".</p><p></p><p></p><p>And, that is a verisimilitude problem in an RPG. Not for all players, but for some. The reason we have DMs and rules in DND and do not just all do whatever we want is so that everyone at the game can have a common understanding and agreement of what is going on. When the game designers create fantastical martial powers, they force a type of sub-genre (e.g. like Wuxia or "superheroes") on an entire gaming community.</p><p></p><p>But, the most annoying thing about this power is not that one cannot really understand how or why this mystical sounding thing works (the mechanics are easy, the rational is illogical). What is most annoying is that it has no saving throw. It automatically takes away one (or more if powers can trigger off of shift) of an opponent's abilities with no chance of failure (shy of the enemy TPKing the PCs or flying or guaranteeing that two alies will never be adjacent or some other non-typical event).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4108442, member: 2011"] Allow to position? Your rational fails. This power occurs until the end of the encounter (as long as any two allies are adjacent). Why? Because the rules says so. Your rational does not describe why that long duration of this "superior postioning" would exist. Nor does your rational describe a 2 square wide corridor scenario where the opponent is merely backing away. And why could the allies not get this superior positioning without the Warlord's help? Face it. This is a mystical supernatural ability that allows some weird rule modification, just because a designer thought it would be cool. :cool: One cannot rationalize it beyond "that's how the rule reads". And, that is a verisimilitude problem in an RPG. Not for all players, but for some. The reason we have DMs and rules in DND and do not just all do whatever we want is so that everyone at the game can have a common understanding and agreement of what is going on. When the game designers create fantastical martial powers, they force a type of sub-genre (e.g. like Wuxia or "superheroes") on an entire gaming community. But, the most annoying thing about this power is not that one cannot really understand how or why this mystical sounding thing works (the mechanics are easy, the rational is illogical). What is most annoying is that it has no saving throw. It automatically takes away one (or more if powers can trigger off of shift) of an opponent's abilities with no chance of failure (shy of the enemy TPKing the PCs or flying or guaranteeing that two alies will never be adjacent or some other non-typical event). [/QUOTE]
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