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Design & Development: Warlord Article UP!
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<blockquote data-quote="KarinsDad" data-source="post: 4108522" data-attributes="member: 2011"><p>And that's the cruz of the issue.</p><p></p><p>It is not that some of us are trying to be difficult or obtuse or anti-4E. Many of the people who have these disconnects are excited to try 4E.</p><p></p><p>It's that game mechanics without good rationals is cool for the sake of cool, and for no reason that lends itself to a good believability framework. And that framework is needed by some of us to get a good mental handle on some aspects of the game.</p><p></p><p>It's great that some people can ignore it or even embrace it. Some of us have different horses in the race (i.e. different motivations for playing, different ways to have fun, different design elements that suspend our level of disbelief, etc.).</p><p></p><p>For me, the main thing is plausibility. The 1 1 1 diagonal rule, or the insta-heal overnight, or some of these martial powers will become bothersome.</p><p></p><p>I really don't think I'll have much of an issue with the arcane powers or the divine powers (magical elements can be weird and non-plausible by definition) or racial abilities or any of that stuff.</p><p></p><p>Just the mundane stuff not being mundane.</p><p></p><p>And, I do not really have an issue with mundane stuff becoming fantastical by high level. The Rogue has so much skill in avoiding traps that he pulls off Crouching Tiger Hidden Dragon moves at level 20.</p><p></p><p>I just have a real plausibility or believability issue with it at level one.</p><p></p><p>Mundane stuff (like martial powers) should be relatively believable, explanable, and mundane at low level. And I don't mean mundane as in boring, I mean mundane as in "it can happen in the real world with real martial fighting techniques".</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4108522, member: 2011"] And that's the cruz of the issue. It is not that some of us are trying to be difficult or obtuse or anti-4E. Many of the people who have these disconnects are excited to try 4E. It's that game mechanics without good rationals is cool for the sake of cool, and for no reason that lends itself to a good believability framework. And that framework is needed by some of us to get a good mental handle on some aspects of the game. It's great that some people can ignore it or even embrace it. Some of us have different horses in the race (i.e. different motivations for playing, different ways to have fun, different design elements that suspend our level of disbelief, etc.). For me, the main thing is plausibility. The 1 1 1 diagonal rule, or the insta-heal overnight, or some of these martial powers will become bothersome. I really don't think I'll have much of an issue with the arcane powers or the divine powers (magical elements can be weird and non-plausible by definition) or racial abilities or any of that stuff. Just the mundane stuff not being mundane. And, I do not really have an issue with mundane stuff becoming fantastical by high level. The Rogue has so much skill in avoiding traps that he pulls off Crouching Tiger Hidden Dragon moves at level 20. I just have a real plausibility or believability issue with it at level one. Mundane stuff (like martial powers) should be relatively believable, explanable, and mundane at low level. And I don't mean mundane as in boring, I mean mundane as in "it can happen in the real world with real martial fighting techniques". [/QUOTE]
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