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<blockquote data-quote="Kwalish Kid" data-source="post: 4108632" data-attributes="member: 446"><p>Again I must raise my concern that 4E is going to be really badly received because it demands imagination of gamers.</p><p></p><p>In 1E, it was explicitly stated in the rules that the roll to hit during a round was meant to represent the best attack out of a number of attempts during a short period (actually a minute). Later editions appeared to focus on one roll per action. This focus on specific action may have encouraged players to think of each action in very stark terms.</p><p></p><p>In 4E, it seems that the game designers once again expect that the players will imagine that their characters are doing their best in their attacks and their tactics, more than simply what the single role suggests. However, past editions may have damaged the imagination of the standard D&D player to the point where this edition cannot find a favourable reception.</p><p></p><p>The D&D rules appear to limit the effectiveness of the attempts of certain combat manoeuvres based on the demands of the narrative of the game. Unfortunately, the D&D player may be demanding a simple game-play mechanic that does not rely on imagination.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 4108632, member: 446"] Again I must raise my concern that 4E is going to be really badly received because it demands imagination of gamers. In 1E, it was explicitly stated in the rules that the roll to hit during a round was meant to represent the best attack out of a number of attempts during a short period (actually a minute). Later editions appeared to focus on one roll per action. This focus on specific action may have encouraged players to think of each action in very stark terms. In 4E, it seems that the game designers once again expect that the players will imagine that their characters are doing their best in their attacks and their tactics, more than simply what the single role suggests. However, past editions may have damaged the imagination of the standard D&D player to the point where this edition cannot find a favourable reception. The D&D rules appear to limit the effectiveness of the attempts of certain combat manoeuvres based on the demands of the narrative of the game. Unfortunately, the D&D player may be demanding a simple game-play mechanic that does not rely on imagination. [/QUOTE]
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