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<blockquote data-quote="small pumpkin man" data-source="post: 4108906" data-attributes="member: 57910"><p>While I would agree that unlike many other RPG's, you <em>could</em> play it like Descent or Heroquest, and unlike say, Cthulu or Cyberpunk, it would still be fun, although it is quite complicated compared to such games. The reason it's doing that is because D&D has always been based primarily around doing the types of things that those games do, with the major important difference being the assumption that the rules represent something beyond just "rules" that they're actually abstractions representing what's <em>really</em> going on. The fact that what many D&D players spend much of their time doing (delving dungeons) is being made more interesting and playable can only be a good thing from my PoV.</p><p></p><p>What I see as a lot of the disconnect being here, is the difference between people who think D&D rules should/do represent a world which is like our world, but with magic and elves, and PCs go adventuring, and another group of people who think D&D rules should/do represent a Heroic Fantasy story, with appropriate tropes and memes.</p><p></p><p>If I'm reading a book or a comic (or even watching a movie), the action is already abstracted and scripted, if a character is spurring another character on, or putting an opponent off their balance, most of the time I don't really care about the details, they just <em>do it</em>. The Warlord is the "tactical guy" he has the ability to spur other characters on or penalise opponents because the narrative says that the power of "tactics" lets him do that. If it's interesting and fun to plot the details out blow by blow I will, if it's not, I'm happy to just say it happens and move on with the story, whereas there appear to be a bunch of people who can't deal with that.</p><p></p><p></p><p>Why can one Warlord manage to hit the Dragon when the other one fails, even if the second one is higher level and has a higher attack bonus?</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4108906, member: 57910"] While I would agree that unlike many other RPG's, you [i]could[/i] play it like Descent or Heroquest, and unlike say, Cthulu or Cyberpunk, it would still be fun, although it is quite complicated compared to such games. The reason it's doing that is because D&D has always been based primarily around doing the types of things that those games do, with the major important difference being the assumption that the rules represent something beyond just "rules" that they're actually abstractions representing what's [i]really[/i] going on. The fact that what many D&D players spend much of their time doing (delving dungeons) is being made more interesting and playable can only be a good thing from my PoV. What I see as a lot of the disconnect being here, is the difference between people who think D&D rules should/do represent a world which is like our world, but with magic and elves, and PCs go adventuring, and another group of people who think D&D rules should/do represent a Heroic Fantasy story, with appropriate tropes and memes. If I'm reading a book or a comic (or even watching a movie), the action is already abstracted and scripted, if a character is spurring another character on, or putting an opponent off their balance, most of the time I don't really care about the details, they just [i]do it[/i]. The Warlord is the "tactical guy" he has the ability to spur other characters on or penalise opponents because the narrative says that the power of "tactics" lets him do that. If it's interesting and fun to plot the details out blow by blow I will, if it's not, I'm happy to just say it happens and move on with the story, whereas there appear to be a bunch of people who can't deal with that. Why can one Warlord manage to hit the Dragon when the other one fails, even if the second one is higher level and has a higher attack bonus? [/QUOTE]
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