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Design & Development: Warlord Article UP!
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<blockquote data-quote="StarFyre" data-source="post: 4109294" data-attributes="member: 26055"><p><strong>yes</strong></p><p></p><p>To the person whoasked (sorry, forgot whom)...</p><p></p><p>Yes, the warriors did get to fight instead of just doing support roles. The one who got grabbed actually power attacked the dragon...but didn't do near enough to slice right through the arm, etc and thus got grabbed a couple rounds later. As well, one warrior who uses bows more all the while (even whne the dragon charged out of the cave) was unleashes volley after volley at it.</p><p></p><p>Our fights though, like real life, do have a component where some people or enemies won't always be useful and the tactics of it is, my players tend to find ways to make themselves useful.</p><p></p><p>Ie. i can't hurt the enemy for some reason, so I'll start knocking over stuff so we can use it as cover from their archers, or I will start causing a distraction by causing a smoke screen, etc.</p><p></p><p>It's more about survival overall, instead of "I have touse my cool power or this game sucks"</p><p></p><p>Maybe it's a bit more simulationist in that way? my players don't mind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, we do all sorts of stuff, regardless of rules..heh if it takes more than 30 seconds or so to find a rule, then it's just a basic d20 roll or action point to do it.</p><p>Can't be bothered with rules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sanjay</p></blockquote><p></p>
[QUOTE="StarFyre, post: 4109294, member: 26055"] [b]yes[/b] To the person whoasked (sorry, forgot whom)... Yes, the warriors did get to fight instead of just doing support roles. The one who got grabbed actually power attacked the dragon...but didn't do near enough to slice right through the arm, etc and thus got grabbed a couple rounds later. As well, one warrior who uses bows more all the while (even whne the dragon charged out of the cave) was unleashes volley after volley at it. Our fights though, like real life, do have a component where some people or enemies won't always be useful and the tactics of it is, my players tend to find ways to make themselves useful. Ie. i can't hurt the enemy for some reason, so I'll start knocking over stuff so we can use it as cover from their archers, or I will start causing a distraction by causing a smoke screen, etc. It's more about survival overall, instead of "I have touse my cool power or this game sucks" Maybe it's a bit more simulationist in that way? my players don't mind :) Also, we do all sorts of stuff, regardless of rules..heh if it takes more than 30 seconds or so to find a rule, then it's just a basic d20 roll or action point to do it. Can't be bothered with rules :) Sanjay [/QUOTE]
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